Psyop: Open Sourced Arnold Shader “JF Nested Dielectric”

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JF Nested DielectricAuthor: Jonah Friedman
Psyop and Psyop's Head of Lighting (NY) Jonah Friedman proudly present JF Nested Dielectric, an open sourced nested dielectric shader for Solid Angle's Arnold Renderer (Psyop blog entry).

In large part, this initiative is an implementation of the 2002 paper »Simple Nested Dielectrics in Ray-traced Images« nested_dielectrics.pdf by Charles M. Schmidt and Brian Budge and is meant to solve one problem: efficient, physically-plausible rendering of nested dielectric surfaces in production. It's also capable of spectral dispersion, direct refraction of light sources, production-feasible ray traced blurry caustics. It has a few different optimization techniques built in to improve render times, including Russian Roulette and energy tracking and clamping throughout the ray tree.


Demo video: JF Nested Dielectric Demos. Illustrated documentation: jf_nested_dielectric_manual.pdf.

Testimonial by user AlexanderM in the si-community thread: Amazing shader. Arnold is now able to render ANYTHING.

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Maximus
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Psyop: Open Sourced Arnold Shader “JF Nested Dielectric”

Post by Maximus » 21 Feb 2014, 16:53

http://www.psyop.tv/psyop-releases-jf-n ... ed-shader/

Moderator edit: changed the title of the thread ;) - HB

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AlexanderM
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Re: Psyop: Open Sourced Arnold Shader “JF Nested Dielectric”

Post by AlexanderM » 21 Feb 2014, 18:38

Amazing shader. Arnold is now able to render ANYTHING

Dwindleflip
Posts: 33
Joined: 07 Jan 2013, 02:15

Re: Psyop: Open Sourced Arnold Shader “JF Nested Dielectric”

Post by Dwindleflip » 22 Feb 2014, 16:29

Glossy Speculars still take lots of samples in arnold though :(

saddy
Posts: 1
Joined: 13 Mar 2014, 22:41

Re: Psyop: Open Sourced Arnold Shader “JF Nested Dielectric”

Post by saddy » 23 Mar 2014, 11:39

Softimage 2014, Arnold 4.1 - works! (in Arnold dropdown menu got new DLL SHADERS sub menu, where i can find jf_dielectric shader)
but in Softimage 2013, Arnold 4.0 - doesn't work, maybe, somebody got success with it?

P.S. Installation instructions used:
https://support.solidangle.com/display/ ... om+shaders

[UPDATE] Damn, thing was in copying SPDL file, which was inside sources folder :ymblushing:
NOW WORKS!:)

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