Maya LT
Re: Autodesk goes Adobe
MacOS users will like DX11 features
Re: Autodesk goes Adobe
At first I though Maya LT was great news, cheap and good enough for simple asset creation but then I read this
Definitely a deal breaker.No MEL support, and currently no plugin support or SDK.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: Autodesk goes Adobe
I would have gone with "Maya Foundation."luceric wrote:Maya LT, 50$/Month
That TomsHardware page is down right now. $50/month seems kind of high to me if the perpetual license is $795.
Ben
Re: Autodesk goes Adobe
Gossip is what no one claims to like, but everybody enjoys.
Re: Autodesk goes Adobe
And here ... http://www.geeky-gadgets.com/autodesk-m ... 7-08-2013/
I guess this means that for games, the push is Maya all the way!
I guess this means that for games, the push is Maya all the way!
- Shredder565
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Re: Autodesk goes Adobe
never mind the high price tag. cut it in half, biz would sore..Falam wrote:I'm already afraid of what will be mentioned Oct 2. I don't rent software, they complain about piracy, yet in the same breath business tactics like this promote it.
- csaez
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Re: Autodesk goes Adobe
From here:luceric wrote:Maya LT, 50$/Month
- Does not support external renderers; cannot render 'scenes' or animations
- No MEL support, and currently no plugin support or SDK
- Export to FBX format of up to 25K polygons per scene (but the .mlt format allows denser meshes within Maya LT)
Yep, quite useful for indie game developers...
- Shredder565
- Posts: 1102
- Joined: 02 Jan 2012, 20:04
Re: Autodesk goes Adobe
But remember, when you don't give customers a choice, the business model for subscriptions has proven QUITE successful! ;o)csaez wrote:From here:luceric wrote:Maya LT, 50$/Month
- Does not support external renderers; cannot render 'scenes' or animations
- No MEL support, and currently no plugin support or SDK
- Export to FBX format of up to 25K polygons per scene (but the .mlt format allows denser meshes within Maya LT)
Yep, quite useful for indie game developers...
I'm just going to buy autodesk 2014 after a bit of saving and use that from here to the end of time. it does what I need it to do. screw subscriptions ;o). And I thought Serial Number Product Activation craze of the late 90's was the bane of software existence..
Re: Autodesk goes Adobe
It wouldn't surprise me if 'Softimage Foundation' returns, the direction things are going.
Re: Autodesk goes Adobe
If it was on the same terms as the original foundation, I would buy it.Falam wrote:It wouldn't surprise me if 'Softimage Foundation' returns, the direction things are going.
Re: Autodesk goes Adobe
We should hopefully be able to provide more details very soon.
Re: Autodesk goes Adobe
Bellsey wrote:We should hopefully be able to provide more details very soon.
About the new rental mode or of a possible return of Soft Foundation?
Re: Autodesk goes Adobe
I would rather use a discontinued Softimage mod tool than Maya LT. I could buy the lack of rendering because you don't need it very much in games or asset creation, but the lack of Mel and SDK isn't an option specially in Maya. Maya out of the box is almost unusable!
And the 25K poly limit is absurd. It would have been fine for games 10 or 15 years ago. You would need a full Maya to import MLT files and export them in FBX right?
A little more expensive Modo or Cinema sounds much better.
And I would also love a Foundation version but since they are releasing LTs, I don't think there will be Foundations.
And the 25K poly limit is absurd. It would have been fine for games 10 or 15 years ago. You would need a full Maya to import MLT files and export them in FBX right?
A little more expensive Modo or Cinema sounds much better.
And I would also love a Foundation version but since they are releasing LTs, I don't think there will be Foundations.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: Autodesk goes Adobe
Softimage Foundation 2 would be great
Add the new modeling/uv tools .Gator and Motor .Dont put that stupid poly limit in .Dont touch the scripting system .Add the latest fbx exporter that supports instance objects .Keep the HQV.
Leave out ICE,compositor ,fur/hair and cloth .Our studio would buy all the artists a license in a hearbeat and I'd buy myself a copy for my personal work too and Im sure some of the other guys would too.Throw in a decent discount for upgrading to the full version of Softimage and a small discount for previous foundation license owners to upgrade.
Watch as the cash starts rolling in and Modo starts to die a slow death.
Something like this might just give Softimage a brighter future.
Add the new modeling/uv tools .Gator and Motor .Dont put that stupid poly limit in .Dont touch the scripting system .Add the latest fbx exporter that supports instance objects .Keep the HQV.
Leave out ICE,compositor ,fur/hair and cloth .Our studio would buy all the artists a license in a hearbeat and I'd buy myself a copy for my personal work too and Im sure some of the other guys would too.Throw in a decent discount for upgrading to the full version of Softimage and a small discount for previous foundation license owners to upgrade.
Watch as the cash starts rolling in and Modo starts to die a slow death.
Something like this might just give Softimage a brighter future.
Re: Autodesk goes Adobe
Is this a joke? With such restrictions Maya LT should be free.
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