Maya LT

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luceric
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Maya LT

Post by luceric » 27 Aug 2013, 15:38


iamVFX
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Re: Autodesk goes Adobe

Post by iamVFX » 27 Aug 2013, 16:13

MacOS users will like DX11 features

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myara
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Re: Autodesk goes Adobe

Post by myara » 27 Aug 2013, 16:31

At first I though Maya LT was great news, cheap and good enough for simple asset creation but then I read this
No MEL support, and currently no plugin support or SDK.
Definitely a deal breaker.
M.Yara
Character Modeler | Softimage Generalist (sort of)

BenR
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Re: Autodesk goes Adobe

Post by BenR » 27 Aug 2013, 17:21

luceric wrote:Maya LT, 50$/Month
I would have gone with "Maya Foundation."

That TomsHardware page is down right now. $50/month seems kind of high to me if the perpetual license is $795.

Ben

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Tekano
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Re: Autodesk goes Adobe

Post by Tekano » 27 Aug 2013, 21:01

Gossip is what no one claims to like, but everybody enjoys.

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ojo3D
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Re: Autodesk goes Adobe

Post by ojo3D » 27 Aug 2013, 21:08

And here ... http://www.geeky-gadgets.com/autodesk-m ... 7-08-2013/


I guess this means that for games, the push is Maya all the way! :-h

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Shredder565
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Re: Autodesk goes Adobe

Post by Shredder565 » 27 Aug 2013, 22:32

Falam wrote:I'm already afraid of what will be mentioned Oct 2. I don't rent software, they complain about piracy, yet in the same breath business tactics like this promote it.
never mind the high price tag. cut it in half, biz would sore..

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csaez
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Re: Autodesk goes Adobe

Post by csaez » 27 Aug 2013, 22:35

luceric wrote:Maya LT, 50$/Month
From here:
- Does not support external renderers; cannot render 'scenes' or animations
- No MEL support, and currently no plugin support or SDK
- Export to FBX format of up to 25K polygons per scene (but the .mlt format allows denser meshes within Maya LT)

Yep, quite useful for indie game developers... 8-|

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Shredder565
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Re: Autodesk goes Adobe

Post by Shredder565 » 27 Aug 2013, 22:46

csaez wrote:
luceric wrote:Maya LT, 50$/Month
From here:
- Does not support external renderers; cannot render 'scenes' or animations
- No MEL support, and currently no plugin support or SDK
- Export to FBX format of up to 25K polygons per scene (but the .mlt format allows denser meshes within Maya LT)

Yep, quite useful for indie game developers... 8-|
But remember, when you don't give customers a choice, the business model for subscriptions has proven QUITE successful! ;o)

I'm just going to buy autodesk 2014 after a bit of saving and use that from here to the end of time. it does what I need it to do. screw subscriptions ;o). And I thought Serial Number Product Activation craze of the late 90's was the bane of software existence..

Falam

Re: Autodesk goes Adobe

Post by Falam » 27 Aug 2013, 22:54

It wouldn't surprise me if 'Softimage Foundation' returns, the direction things are going.

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ojo3D
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Re: Autodesk goes Adobe

Post by ojo3D » 27 Aug 2013, 23:28

Falam wrote:It wouldn't surprise me if 'Softimage Foundation' returns, the direction things are going.
If it was on the same terms as the original foundation, I would buy it.

Bellsey
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Re: Autodesk goes Adobe

Post by Bellsey » 28 Aug 2013, 00:39

We should hopefully be able to provide more details very soon.

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ojo3D
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Re: Autodesk goes Adobe

Post by ojo3D » 28 Aug 2013, 02:07

Bellsey wrote:We should hopefully be able to provide more details very soon.

About the new rental mode or of a possible return of Soft Foundation? :ymparty:

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myara
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Re: Autodesk goes Adobe

Post by myara » 28 Aug 2013, 03:34

I would rather use a discontinued Softimage mod tool than Maya LT. I could buy the lack of rendering because you don't need it very much in games or asset creation, but the lack of Mel and SDK isn't an option specially in Maya. Maya out of the box is almost unusable!
And the 25K poly limit is absurd. It would have been fine for games 10 or 15 years ago. You would need a full Maya to import MLT files and export them in FBX right?

A little more expensive Modo or Cinema sounds much better.

And I would also love a Foundation version but since they are releasing LTs, I don't think there will be Foundations.
M.Yara
Character Modeler | Softimage Generalist (sort of)

Manticor
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Joined: 09 Jun 2011, 22:41

Re: Autodesk goes Adobe

Post by Manticor » 28 Aug 2013, 09:18

Softimage Foundation 2 would be great

Add the new modeling/uv tools .Gator and Motor .Dont put that stupid poly limit in .Dont touch the scripting system .Add the latest fbx exporter that supports instance objects .Keep the HQV.
Leave out ICE,compositor ,fur/hair and cloth .Our studio would buy all the artists a license in a hearbeat and I'd buy myself a copy for my personal work too and Im sure some of the other guys would too.Throw in a decent discount for upgrading to the full version of Softimage and a small discount for previous foundation license owners to upgrade.
Watch as the cash starts rolling in and Modo starts to die a slow death.

Something like this might just give Softimage a brighter future.

Nox
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Re: Autodesk goes Adobe

Post by Nox » 28 Aug 2013, 09:19

Is this a joke? With such restrictions Maya LT should be free.

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