gustavoeb wrote:
the goal over the last few years was to create a plataform instead of specific niche tools... if it wasnt for ICE modeling would it be so pratical for Implosia to be developed?
if a shattering tool was developed, would they have the time to create ICE modeling?
it is not only about ICE, but much of the work has been geared towards the SDK. would interactive tools be achivable by third-parties before the tool SDK? what do we want more: tools or the tools' SDK? it is a very hard choice, but I do think the seccond is best in the long run, as most saw lack of SDKs a SI's weakness. Look at how it is tied to MR, and how much bad that has done. Wouldnt you prefer they had connected MR to SI through an SDK?
for a small to mid-size studio this is the oportunitie to have TDs built great custom stuff. for freelancers that has increased the availability and scope of plug-ins. as for what comes from factory, does another package look mighty ahead of SI? you may say Houdini, but for those that find ICE obnoxious... well.
The thing is really simple to me, when things get confusing, complicated, nonsense, the easiest solution and the simpliest one is the way to go for me.
I am not getting updates and tools that gets me do my job faster, i am still lacking on a lot of updates one for all the damn framebuffoer, or the xsi render viewer. There are milions of those things, not to mention all the modeling tools/curves/ stuff that are deadly old.
You could develop ImplosiaFX even without ICE. There always been coders in c++ to develop plugins. How the world was doing before ICE?
Infact if you notice the cap tool made with ICE is even slower than a c++ plugin i have written years ago.
The problem here we dont see tools developed and brought to users by Autodesk, the whole concept of "here, take this creative environment and build your own tool" was never been Softimage style. They made it to be like this now, but its frustrating for people that must depend on other people to develop tools.
Where are we going? 3dsmax v2.0? Softimage gonna just be a platform and you gonna have to invest in milions of plugins to make things work?
We always spit into 3ds max due to this and we are heading the same way.
How long ago ICE was created? And since then how many tools were packed and put into Softimage out of the box to use for users?
At a certain point one should start to be objective and realistic. I'm glad for people who can develop tools in ICE, i cant and i dont want to spend the time into tool-developing. its not my job.
once for all, i'm not against ICE 100%, i'm against ICE for developers only. What i ask is ICE to be way way way way more user friendly for Artists, which means an artist shouldnt get involved into ICE compounds at all. Do this, work towards this direction and you'll see more people be happy. Its that easy.
p.s. I'm sorry Gustavo, what interactive tools are you talkin about? cause i dont see any interactive tools in softimage, if not some sporadic plugins that are some crazy effort of an user (Piotrek which again i thank you) /bow.