On the other side regarding rendering i see other 3d packages arent really doing well too, people are complaining to death about mental ray integration on both max and maya.
I seriously dont understand why after all this years this engine is just overlooked and left to rot in a corner.
look at this:
http://forums.cgsociety.org/showpost.php?p=7283189&postcount=86People already disappointed cause no new features added in 3ds max, probably neither in maya.
This is what i was sayin before, bugfixes are something we already payed for that should work, its not something that should be considered as an update or exposed as a new feature.
But since with AD we are all used to this now, it became normal, which shouldnt be.
First year i see so many complaints on all AD 3d packages, mudbox included. Maya thread on cgtalk is funny to read (disappointing a lot if you are a customer and maya user).
Big problem with AD is no one knows where they are heading with software developments and what they are gonna do, so everyone is clueless and angry and you cant really blame them, since people pay for something they dont know. And they get disappointed periodically.