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 Post subject: Re: SI Technology Previews
PostPosted: 12 Mar 2012, 01:41 
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Joined: 09 Jun 2009, 23:17
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Speaking about "little annoying things"...

Where is GOZ for Softimage?
I don't mean some custom user script.. I mean the OFFICIAL Autodesk Version like Maya and Max have for like two years or more...


http://www.pixologic.com/zbrush/features/GoZBrush/


Its dam nice to see Max and Maya support for version 2009 through 2012 and Softimage didn't even had any version...

Is there any official reason why GOZ for Softimage was never officially developed or made available? There must be one and we Softimage users would love the read about it :)


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 Post subject: Re: SI Technology Previews
PostPosted: 12 Mar 2012, 11:11 
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Joined: 30 May 2010, 22:54
Posts: 599
this topic was just discussed.
GoZ for maya, 3dsm, modo, cinema 4d developed by Pixologic.
Pixologic seems haven't any interest in softimage (poor users base?). but Pixologic release for free SDK for anyone want make a GoZ for other, not just supported, applications. This is the case of Lightwave. AD have not interest in GoZ, because they want push (obviously) MudBox (as anyone know, exist the "send to mudbox" button in softimage under File menu), so they don't "waste" time doing a plugin for a competitor. I think that all.

Need someone (user or little company), expert and with a goodwill, using Zbrush SDK and make this really nice plugin, without this messiah, we'll never see GoZ button in our nice softimage GUI.

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Hi, I'm Pamela Anderson and I use Softimage for all my modelling, animation and rendering needs


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 Post subject: Re: SI Technology Previews
PostPosted: 12 Mar 2012, 11:39 
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Joined: 09 Jun 2009, 11:36
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why should ad support directly a compatitive product then they have mudbox in their portfolio, makes no sense to me.


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 19:46 
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Joined: 12 Jan 2010, 16:51
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Location: Chicago, IL
Kzin wrote:
why should ad support directly a compatitive product then they have mudbox in their portfolio, makes no sense to me.


I guess that depends on how you look at it... why does AD keep updating 3DS Max compatablity/interop with After Effects when Composite ships with Max?


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 19:51 
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because they have stopped Composites development :)

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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 19:52 
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Rez007 wrote:
Kzin wrote:
why should ad support directly a compatitive product then they have mudbox in their portfolio, makes no sense to me.


I guess that depends on how you look at it... why does AD keep updating 3DS Max compatablity/interop with After Effects when Composite ships with Max?


good point... but what is the after effects competitor in AD portfolio? toxic is discontinued.

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Hi, I'm Pamela Anderson and I use Softimage for all my modelling, animation and rendering needs


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 20:11 
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Joined: 22 Jun 2009, 00:08
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Location: Montreal
Ho they work on AfterFX compatibility because it's important for 3DSMax in the Motion Graphics market


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 20:23 
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I fully agree, that is not the point I was trying to make. I was just addressing on why someone said it makes no sense for AD to support a competing product when they have something similar in their portfolio - because it is smart business desicion if the market demands. I know AD has Mudbox, but I have no idea how many more seats are out there compared to ZBrush. Would it be more benefical to make a GoZ for all of those users of Zbrush or try to eventually get them to switch to Mudbox? For the compositor situation, which is very niche in Softimage, I personally love the FXCompositor and have really no need for After Effects...


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 20:35 
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Joined: 09 Jun 2009, 23:17
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Very few will trade ZBrush sculpting for Mudbox... in Painting Mudbox takes the lead and theres no discussion, but for Creation/Sculpting and all the extra deformation options Mudbox is not on the same league IMO.

Not having a GOZ for Softimage will not force me to use Mudbox, ZB/Softimage users will do what they have done so far, export it a .Obj.

It would be nice from AD to make a proper GOZ for Softimage, heck it would even be nicer if they made a GOZ for Mudbox, Create/Sculpt/Pose in one and press a button to Paint in the other... I know it will never happen. Maybe one day a GOZ for Mari appears :)


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 Post subject: Re: SI Technology Previews
PostPosted: 14 Mar 2012, 22:09 
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Joined: 09 Jun 2009, 11:36
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Sil3 wrote:
It would be nice from AD to make a proper GOZ for Softimage, heck it would even be nicer if they made a GOZ for Mudbox, Create/Sculpt/Pose in one and press a button to Paint in the other...


this can be done with maya and mudbox and i am pretty sure ad will also implement this in max and si.


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