gustavoeb wrote:
ok ok, but were you not impressed by it running a fluid sim/poligonization/raytracing in real time? come on

Amount of water and reflected objects was spectacular. About RT raytracing - turn video to full screen on 720p resolution, you'll see aliasing all over the place
I'm was more impressed with your tests of lagoa advection method than this. And just imagine a next step: you'll have to cache simulation still. So why would not it be better to buy solid-state drive for better caching time? Or if you make a game why would you spend all resources of the card for water sim and limit the players with old hardware?
In every single way that I'm thinking about it, it has no practical use in daily life unless you're the programmer that can write software for gpu farms