News concerning 3D DCC business
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steelbug
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by steelbug » 22 Feb 2012, 08:24
ace63 wrote:The VRay core is actually version 2. Its just that not all features are implemented yet like VRay RT
V-ray RT will be implemented any time soon. They have one person encodes RT
According to this need to wait a long time.
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owei
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by owei » 22 Feb 2012, 12:04
Hi!
If there is just one guy coding on RT, that does not mean that the plugin for Soft needs that long. The plugins for the different packages are built by a bigger team, so building the "bridge" from Soft to "RT" is an other thing than coding RT itself...
As far as I know, Vray for Soft has the same features and issues as Vray for other platform, despite the RT implementation, as already mentioned. Flickering could be an issue of course if you use any GI approximation such as "light cache" or "irradiance map" and so on. There is much info around on the web concerning solutions to this issues. The cool thing is, because all the shaders and render settings are the same over the whole range of different implementations into different packages (fo 98% I guess) it´s easy to adapt tuts found on the web to the Vray4Soft plugin.
cheers,
oli
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diissar
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by diissar » 22 Feb 2012, 13:18
owei wrote:Hi!
If there is just one guy coding on RT, that does not mean that the plugin for Soft needs that long. The plugins for the different packages are built by a bigger team, so building the "bridge" from Soft to "RT" is an other thing than coding RT itself...
As far as I know, Vray for Soft has the same features and issues as Vray for other platform, despite the RT implementation, as already mentioned. Flickering could be an issue of course if you use any GI approximation such as "light cache" or "irradiance map" and so on. There is much info around on the web concerning solutions to this issues. The cool thing is, because all the shaders and render settings are the same over the whole range of different implementations into different packages (fo 98% I guess) it´s easy to adapt tuts found on the web to the Vray4Soft plugin.
cheers,
oli
Thanks for your explanations
cheers,
Younes
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azurecgi
- Posts: 171
- Joined: 12 Jul 2011, 12:11
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by azurecgi » 24 Feb 2012, 14:18
Just bought a full version of VRay for Softimage but a little miffed at the licensing
3DS Max - Unlimited licenses
Maya - 10 Render licenses
Softimage - 5 licenses
WTF?
Are we seen as a soft target or something?
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azurecgi
- Posts: 171
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by azurecgi » 24 Feb 2012, 14:48
Have you read it?
It is more or less making the same point as me.
No answers there!
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origin
- Posts: 619
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by origin » 24 Feb 2012, 15:01
there are no simple answers ;)
fact is:
max comes with unlimited mray nodes and vray for max has unlimited nodes (or 100?)
softimage comes with 5 mray nodes and vray for softimage has 5 nodes
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Memag
- Posts: 339
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by Memag » 24 Feb 2012, 15:07
"It was always 5 Batch licenses with XSI. "
Stephen Blair
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azurecgi
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by azurecgi » 24 Feb 2012, 15:10
I know I only have 5 Batch licenses, but so does Maya.
So how do you explain Maya users getting 10 Vray Licenses?
Fact is the number of SI batch licenses is irrelevant if I want to use Vray Standalone!
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Memag
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by Memag » 24 Feb 2012, 15:27
azurecgi wrote:I know I only have 5 Batch licenses, but so does Maya.
So how do you explain Maya users getting 10 Vray Licenses?
Fact is the number of SI batch licenses is irrelevant if I want to use Vray Standalone!
I don't know.
I would go the money route as it is very important factor in business.
SI licence is cheaper than Maya's.
Softimage has significantly smaller user base, so they need to balance the income/purchased licences.
Last edited by
Memag on 24 Feb 2012, 15:36, edited 1 time in total.
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azurecgi
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by azurecgi » 24 Feb 2012, 15:35
Memag wrote:SI licence is cheaper than Maya's.
Not half as expensive though is it?
I think this whole 'small user base, so we'll charge more' approach is very short-sighted. If the software and it's add-ons are seen as expensive and not good value for money, then it will always have a 'small user base'!
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origin
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by origin » 24 Feb 2012, 15:40
you dont have to buy workstation license to get additional rendernodes afaik
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Memag
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by Memag » 24 Feb 2012, 15:50
azurecgi wrote:
Not half as expensive though is it?
I think this whole 'small user base, so we'll charge more' approach is very short-sighted. If the software and it's add-ons are seen as expensive and not good value for money, then it will always have a 'small user base'!
No,it's not. But in the end, it's the number of licences sold that counts. Maybe it's better to contact the Chaos group.
If you think Vray for Softimage/Softimage is not good value for money why did you bought it?
Last edited by
Memag on 24 Feb 2012, 15:53, edited 1 time in total.
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azurecgi
- Posts: 171
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by azurecgi » 24 Feb 2012, 15:52
I give up!
I'll just bend over, touch my toes, and take it like a man!
I've got to say though, that however much I love using Softimage, it's getting harder and harder to justify using it compared to 'the other 2'
That small user base, might just be getting a bit smaller
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Memag
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by Memag » 24 Feb 2012, 15:58
azurecgi wrote:I give up!
I'll just bend over, touch my toes, and take it like a man!
I've got to say though, that however much I love using Softimage, it's getting harder and harder to justify using it compared to 'the other 2'
That small user base, might just be getting a bit smaller
I always thought that new rendering solutions will attract more people to Softimage, not the other way around.
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Kzin
- Posts: 432
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by Kzin » 24 Feb 2012, 16:26
Memag wrote:azurecgi wrote:I give up!
I'll just bend over, touch my toes, and take it like a man!
I've got to say though, that however much I love using Softimage, it's getting harder and harder to justify using it compared to 'the other 2'
That small user base, might just be getting a bit smaller
I always thought that new rendering solutions will attract more people to Softimage, not the other way around.
it is.
this and ice sell the software.
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