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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 11:00 
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Rork wrote:
So that would mean Momentum is now integrated into SI, as Momentum uses the Bullet engine for this?
Or is this a 'light' version, like the integrated version of Eric Mootz's polygonizer tool?


I doubt this has much to do with Momentum. It seems to be "just" a solution for RBD ICE collisions in line with Maya adopting Bullet also... But it's early days and I obviously could be very much mistaken.

All the Subscription Advantage Packs at a glance.

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 11:32 
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Bullet is just a physics solver/engine, much in the same way PhysX is.

Momentum does use it, but then other plugins and tools also do as well.

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 12:00 
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Hirazi Blue wrote:
Rork wrote:
So that would mean Momentum is now integrated into SI, as Momentum uses the Bullet engine for this?
Or is this a 'light' version, like the integrated version of Eric Mootz's polygonizer tool?


I doubt this has much to do with Momentum. It seems to be "just" a solution for RBD ICE collisions in line with Maya adopting Bullet also... But it's early days and I obviously could be very much mistaken.

All the Subscription Advantage Packs at a glance.


Momentum is not integrated into Softimage, Bullet is.

Bullet is a collision detection and rigid body dynamics library. With the Advantage Pack, you can now choose to use Bullet instead of PhysX.

A slightly more detailed feature list.

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 13:05 
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Nice update!
Hope you continue to pump the selection/ modeling(SDK) department in future releases.
Thanks!

- When I see Chinny playing god (or Noah) I finally understand how and why unicorns didn't make it in to the arc.
Funny, as always.


Last edited by Memag on 09 Aug 2011, 14:50, edited 3 times in total.

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 14:10 
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Planet Softimage SAP blog post

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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 16:34 
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Wait, can someone clarify? Do we (Softimage) get OpenCl Bullet like Maya 2012 got?

Maya 2012 OpenCl Bullet Physics

It seems like we did, but, the Autodesk website does not detail if we did.

The Maya 2012 SAP details the bullet features as:

Bullet Physics—Create highly realistic soft body, rigid body, and ragdoll simulations with high-performance open source AMD Bullet Physics engine.

While the Softimage 2012 SAP details the bullet features as:

Bullet Physics—Take advantage of enhanced collision detection in ICE (Interactive Creative Environment) and rigid body simulations with newly integrated Bullet Physics.


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 16:56 
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I don't know about OpenCL™ Industry Standard, but T-rex alone is awesome update!
Then there is lizard and fish in proper scale!
Does Maya have fish in proper scale? Didn't think so.
I rest my case.


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 16:58 
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Memag wrote:
I don't know about OpenCL™ Industry Standard, but T-rex alone is awesome update!
Then there is lizard and fish in proper scale!
Does Maya have fish in proper scale? Didn't think so.
I rest my case.


Hilarious! :)) :))

You know, you're absolutely right. Now I can do that Jurassic Park remake I've been dreaming about.


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 17:06 
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Our bullet uses CUDA


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 Post subject: Re: Siggraph 2011
PostPosted: 09 Aug 2011, 17:10 
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luceric wrote:
Our bullet uses CUDA


Just like PhysX apparently (edit: meant to say "allegedly"... :ymblushing: ) does? ;)

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