Cycles for Softimage

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Sycles 1.5Author: Shekn @si-community
V 1.5 released Nov 2017 with GPU support, XSI standard hair rendering, denoising and more (see si-community thread) — This is the Softimage integration of Blender's Cycles renderer. It includes the renderer itself (Vers. 1.8.1 as of Blender 2.79), so no additional installation will be necessary.

This is a full renderer integration including support for: ICE instancesICE strands (rendered as hair)ICE attributes in per-point (e.g vertex colors) and per-object data contextsSubstance PBR supportMulti-layer EXR output supportRender Region suppopdfrtbump, normal maps, depth-of-field, SSS, hair shading, ...Cycles passes support (Combined, Depth, Mist, Normal, ...)Object ID passescustom light primitivesgeometry caching systemfull manualLots of Cycles specific custom render tree nodes

Limitations of version 1.4: Does not render volumetric data (such as smoke, fire etc.) and motion blur

For more information, full documentation and a list of the available Cycles nodes, see the download page linked below. V1.4 requires the Windows "Fall Creator's Update" and/or the Cuda Tookit installed for some hardware configurations.

local backup:Sycles_1.5.xsiaddon

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Draise
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Re: Cycles for Softimage

Post by Draise » 04 Oct 2018, 21:40

wireframex wrote:
04 Oct 2018, 19:36
AO Pass render test :)

Image
That looks better than the previous errors. What was it?

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 04 Oct 2018, 21:55

EDIT : The AO Shader is still broken. This is just AO PASS in the render manager.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 08 Oct 2018, 21:59

Cycles 1.7 - Edge Render Test

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Shekn
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Re: Cycles for Softimage

Post by Shekn » 11 Oct 2018, 12:02

Update 1.7.1 with ao-fix (and some other small changes). Download here: https://ssoftadd.github.io/download/Syc ... 1.xsiaddon

After some investigations it turns out that incorrect rendering of the ao node is a known issue (https://developer.blender.org/T55563). As I understand, there are no universal solution for it, because this bug related to the version of compiler, used for building Blender and Cycles render. It appears only on some processors and in versions, compiled with vc12. With vc14 no bugs, and now Blender and Cycles official supports only vc14 compiler. But plugins for Softimage must be compiled with vc12 only. In any case, there are three posibilities to render correct result of ao-node:
1. Switch to OSl shading system.
2. Use only GPU for rendering.
3 (the best method). Turn off AVX2 parameter in Preference tab of the render properties. This is a technical parameter and I don't really know what it does (something with processor instructions).

Also ao node is more universal now. It returns color or float factor of the ambient occlusion an can be used in render tree for creating some effects on edges and cavities of objects. For rendering classical ao-pass, the color output of the ao node should be connected to the color port of the emission node.
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wireframex
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Re: Cycles for Softimage

Post by wireframex » 11 Oct 2018, 20:08

Thanks a lot for this update :)

Phil
"without mastery, power is nothing" - Softimage Addict User