Re: The road to Maya (yes, Maya)?
Posted: 20 Mar 2014, 18:05
You can also tear off tabs like you do in soft This helps a lot. Trying to recall if Maya remembers their positions. i think so
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There wont be a student edition of 2015 (ie the free download one from students.autodesk.com)MauricioPC wrote:The first time you use Maya its quite weird. But then you get the grips and things get more smooth.
I'm putting together a dual monitor set up also. The thing that's more depressing is that I don't think Softimage will have a student edition at this 2015 version, so I'll need to choose Max or Maya soon to start studying.
Maya is as much an "OS for CGI" as it is an out of box DCC (in many ways more so)
If you think you can model, animate, texture, render and do FX on it without the need of plugins, that makes sense. But at the same time, it doesn't mean it's a good 'out of the box'.Hirazi Blue wrote:Laurence Cymet, the product manager for lighting and rendering on Maya yesterday made a fascinating remark on the Mailing List:Maya is as much an "OS for CGI" as it is an out of box DCC (in many ways more so)
Eventually I stopped laughing...
As an "OS for CGI" it seems to have been clearly modeled after Windows 2.1
and I'd love to know the Mayan definition of "out of the box".
A couple of days of testing Maya and I am really thinking I have to quit this silly hobby...
(Quoted from here)I'm sure you don't need me to tell you that your list has been hijacked in the past couple of weeks with transition discussions, a lot them revolving about what Maya can or can't offer you. In order to give back this list to the people who need to get on with their everyday work in Softimage, I invite you to bring those discussions to a new discussion group within the Maya forum: http://forums.autodesk.com/t5/Softimage ... geworkflow. Everyone is very welcome there, and our product designers will be standing by to take your feedback and answer your questions where they can, as will I.
Hey there made the switch x2yrs now - things are going great. I fully agree with you but I can code, that is the difference... It is quite easy to fix even existing bugs.... and enhance your workflow easily as the scripting is pretty easy. This is not an excuse for lack of cohesion and slowly fixing obvious problems but with coding - the flexibility is what I am beginning to appreciate. I have replicated a lot of what I love from Softimage.bb3d wrote:At my current job I have to work with Maya 2016 SP4 and what I can clearly say so far is, that I am really happy, that I did NOT take AD's migration offer switching to Maya. As usual, there is a huge gap between marketing hype and reality.
Working with Maya is still painful, it's a hell full of bugs slowing me down all the time.
- I just added some simple deformers (Lattice, texture deformer) to a tree to fake wind motion and the "supercharged animation performance" is far away from real time, beside the fact, that scrubbing in the timeline crashes Maya. A co-worker has a similar problem with Paint FX converted to polygons - it's deadly slow and crashes Maya every few seconds.
- Switching on the "GPU" option for the scene evaluation in the preferences crashes Maya immediately.
- In another scene selecting some objects and opening the "Attribute Spread Sheet" crashes Maya.
- Light linking is also very buggy... the tool "Select objects illuminated by light" doesn't work as long as the Hypershade is opened... LOL!
Those are just a few examples of all the strangeness and instability that this "3D app" is bringing to our current project.
Ok, the new Hypershade is a step into the right direction, the node system is modern and more intuitive than the old one, but it's just some kind of "catching up" with Softimage. The Shaderball is quite useless, in Hardware mode it doesn't show the correct shading and switching it to rendered slows everything down.
Again they re-arranged some menus, giving me a hard time finding some options and tools, like the normals tools which are now under "Mesh Display"... wow.
Despite all the attempts to improve Maya, it's still ages away from the elegant and efficient workflow of Softimage.
But above all in my opinion in relation to XSI, Maya may be procedural to an extent, but I don't think enough to say that it's "procedural", which is probably a major factor explaining the strong inclination towards Houdini among the Soft userbase.James Wilkinson 3 months ago
What Autodesk DONT tell you is the sheer number of bugs there are in their software. It's unbelievable! For example I was having trouble even SELECTING my model! The screen would black out and the model wouldn't select at all. There are HUNDREDS of other bugs too. Be warned, if you are thinking of buying 3D software please be aware that this software is VERY problematic