Great showing: Fixed in tomorrow build
http://www.sidefx.com/index.php?option= ... 834b9686bf
Houdini transition pdf by Jordi Bares
- MauricioPC
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Re: Houdini transition pdf by Jordi Bares
Come on! That is simply amazing.Posted: Thu Mar 20, 2014 11:02 pm Post subject: Reply with quote
Fixed in tomorrow's build.
I need to laid me laziness away and start learning Houdini and Cinema 4D and get out of this AD bandwagon. At least Mudbox is cheap and I can continue to use it (yeah, I like Mudbox).
Re: Houdini transition pdf by Jordi Bares
I have to admit that I love MauricioPC's posts. He sounds like entire studio, not one man. I mean, always at least two 3d apps in the pool .
Don't want to break party, but here's one that can't be fixed tomorrow, I'm afraid. That is, user experienced about 15 times slower playback than in Maya, on something that looks like a mid-level rig. It's confirmed by developer, later. It seems they are planning to improve the playback thing in next version - so, $$$$ for hope in next version. Well, not bad.....
Don't want to break party, but here's one that can't be fixed tomorrow, I'm afraid. That is, user experienced about 15 times slower playback than in Maya, on something that looks like a mid-level rig. It's confirmed by developer, later. It seems they are planning to improve the playback thing in next version - so, $$$$ for hope in next version. Well, not bad.....
- MauricioPC
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Re: Houdini transition pdf by Jordi Bares
They said that it's fixed but it's only coming out in the next version, right? Or I understood wrong?
As for apps, yeah, I try more than I actually use. I guess that's related to when I was an editor and lost jobs because I didn't know Final Cut. I were an Avid editor and DS user. That didn't panned out well.
I did used 3ds Max for motion graphics back in 2006 but later I left to work in sales (made more money than as a editor). Now I was returning learning Softimage. Didn't work out so well. Tried Maya, C4D and Modo and by being dumb, I haven't decide on one and so here we are. I guess I'm afraid to chose wrong again.
Well, sorry for the off topic.
As for apps, yeah, I try more than I actually use. I guess that's related to when I was an editor and lost jobs because I didn't know Final Cut. I were an Avid editor and DS user. That didn't panned out well.
I did used 3ds Max for motion graphics back in 2006 but later I left to work in sales (made more money than as a editor). Now I was returning learning Softimage. Didn't work out so well. Tried Maya, C4D and Modo and by being dumb, I haven't decide on one and so here we are. I guess I'm afraid to chose wrong again.
Well, sorry for the off topic.
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Re: Houdini transition pdf by Jordi Bares
Houdini has a daily build you can download. No need to wait for the next release ;)
--
Technomancer at Digital Arts
Wits University
Technomancer at Digital Arts
Wits University
Re: Houdini transition pdf by Jordi Bares
most likely, this means, that playback and scene evaluation power, well known from SI and Maya, simply does not exist in Houdini. It can't be "fixed", because there is nothing to fix. I'm pretty sure, nothing related to this available for download too, daily or hourly.MauricioPC wrote:They said that it's fixed but it's only coming out in the next version, right? Or I understood wrong?
And... by the way, how many daily fixes can be done by such team, in reality. Who's request has priority. By large company or by small team.
Re: Houdini transition pdf by Jordi Bares
Nope. It's actually fixed. The changes are just too extensive to back-port to the 13.0 daily build.Mathaeus wrote:most likely, this means, that playback and scene evaluation power, well known from SI and Maya, simply does not exist in Houdini. It can't be "fixed", because there is nothing to fix. I'm pretty sure, nothing related to this available for download too, daily or hourly.MauricioPC wrote:They said that it's fixed but it's only coming out in the next version, right? Or I understood wrong?
And... by the way, how many daily fixes can be done by such team, in reality. Who's request has priority. By large company or by small team.
No-one gets a preferential treatment for the daily bug fixes. If they are show-stoppers, we drop other things and work on them, unless they're really unfixable without breaking compatibility, in which case we will do what we can to provide you with a workaround.
If you're curious, you can have a look at the logs for the daily builds and judge for yourself.
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