Well, they clearly price themselves in the high-end but I don't think the studio backbone is the market they are aiming at. C4D is more or less the de facto broadcast graphics app and for that purpose I wouldn't want anything else. It's for the small studio/freelancer who wants an application that does a bit of everything reasonably well. To be fair it does a lot of things very well indeed and with 3rd party renderers like Vray and Krak, particle and fluid sims it can be an excellent tool that punches well above its weight.Eugen wrote:Quo vadis, Cinema4D...
I don't mean specific roadmap details, but the whole concept - is it meant to be a 'casual' 3D program for the masses, or do they want it to become more 'high-endish', a studio backbone and platform? All of this?
There are many good approaches, but as a whole, C4D seems to be somewhat... 'not there yet'.
What's there is fine, but what's the overall 'bracket'? What's Maxon's ambition?
After all, they are around now longer than Softimage, even Maya I think.
They may say they have the ambition to compete with Maya but really there are so many outstanding areas to get right it's just pie in the sky. I agree with C4D "just not there yet" unfortunately it's been like that for a long time. Xpresso, Thinking Particles, volumetric rendering, ability to cope with large numbers of objects, Bodypaint to name but a few areas that have not seen any improvement for as long as I can remember and are in dire need updating.
Horses for courses, C4D is great in the areas that it excels but is it a replacement for SI? That would depend on the scale and complexity of the projects you're working on and certainly it'll be right for many jobs but heavy ICE users will find it limited and would likely be better off with Houdini.
Maxon are recruiting developers if you know of any SI developers get them to apply!