VAST - XSI Learning Movies on YouTube
Posted: 07 May 2011, 03:22
I uploaded all of the XSI learning movies from VAST to YouTube for those who can't access VAST or just don't have time or hard drive space to download them all. These videos can be viewed in fullscreen at 720p HD. All credit should go to the creators of the content. Enjoy!
Modeling
Texturing
Animation
Simulation
Rendering
Modeling
- Selection
- Manipulation
- Components
- General Modeling
- Modifiers and Deformers
- Surfaces and Curves
- Object Tools
Texturing
- Materials and Textures
- Texture and Layer Editor
Animation
- Animation Structures
- Transformations
- Animation Mixing
- Sources and Clips
- Shape Animation (morphing)
- Working with Audio
- Constraints
- Skeletons and IK Solvers
- Enveloping (skinning)
- Character Rigs
- Character Development Kit
- Animating Deformations
- Setups
Simulation
- Rigid Body Dynamics
- Rigid Body Dynamics Concepts
- Rigid Body Dynamics Examples
- Hair Concepts & Workflow
- Hair Examples
- Hair Optimization
- Particle Introduction
- Particle Concepts
- Particle Examples
Rendering
- Render Tree Basics
- Render Tree Techniques
- Applying UV perturbation
- Creating a Wipe Mask
- Adding perturbation to the Wipe Mask
- Using the mask in FX Tree composite
- Using weight maps to control displacement maps
- Baking lighting information into color at vertices
- Color at vertices continued
- Altering rendering based on raytracing state
- Introducing the Color Matte shader
- Using Color Matte to change surface shading
- Creating Effects with the Gradient Shader
- Elliptical Filtering
- Bump Mapping
- Introducing Bump Mapping
- How shaders relate during Bump Map computation
- Applying a local Bump Map
- Global vs. local Bump Mapping
- Object scaling vs. Bump Map parameters
- Resolving flickering with Elliptical Filtering
- Resolving flickering with distance-based modulation
- Creating surface water drops with Vein
- Using procedural shaders as a Bump Map source
- Blending and mixing multiple Bump Map sources
- Lighting
- Final Gathering
- Introducing Final Gathering
- Final Gathering accuracy
- Final Gathering radius
- Accuracy vs. radius
- Setup and workflow
- Radiance Control on indirect light levels
- Image-based lighting
- Using auto-compute to set Final Gathering
- Photon & Final Gathering management for render farms
- Using ray type to optimize Final Gathering
- Render Passes Explained
- Render Passes in Use
- Antialiasing and Adaptive Sampling
- Motion Blur
- BSP Tree
- Rendermap: Concept and Examples
- Rendermap: Extracting Normal Maps
- Rendermap: High Resolution Maps
- Displacement Maps