here I've plotted the motor mocap file and set simulation substeps to 5 in the particle simulation settings option. no need to linear interpolate anything and much simpler and smoother results.
here is scene file (2015) https://drive.google.com/file/d/0B0WD7f ... sp=sharing but pretty straight forward setup, you will need pixel particles but not necessary you could use a dart throw to cover geometry evenly with particles
"Bodycloud" from [Vladimir Jankijevic] how to?
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Bodycloud
si-community user anhungxadieu inquired about how to create an effect like Vladimir Jankijevic used in his popular
Bodycloud video. Oleg and Rob posted two solutions, Oleg's (vdbaccum.scn) solution using his
OpenVDBtoSoftimage plugin. A video demo of Rob's solution (mocap_kick_test.scn) can be seen here: volume_shell_over_time5
local backup: vdbaccum.scn mocap_kick_test.scn
local backup: vdbaccum.scn mocap_kick_test.scn
oleg's youtube channel / rob's website: https://sites.google.com/site/tekanoice / si-community thread
Re: "Bodycloud" from [Vladimir Jankijevic] how to?
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Re: "Bodycloud" from [Vladimir Jankijevic] how to?
hi Tekano,
Really nice result , i will take a look that scene file. Thank you!
Really nice result , i will take a look that scene file. Thank you!
Re: "Bodycloud" from [Vladimir Jankijevic] how to?
Looks great, and thanks for the scene.
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