porting ICE to VEX part 1

Here you can find ICE tutorials and learning material
Post Reply
nikaragua86
Posts: 95
Joined: 20 Apr 2012, 23:08

porting ICE to VEX part 1

Post by nikaragua86 » 06 May 2014, 09:13

yo, raps !!!
friends, take a look



How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results in math.
This is interesting i think.
If you know the answers feel free to comment )))
Hakuna Matata ))) ahahahaha ))))

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: porting ICE to VEX part 1

Post by Bullit » 07 May 2014, 21:24

So how it is your initial opinion about it?

nikaragua86
Posts: 95
Joined: 20 Apr 2012, 23:08

Re: porting ICE to VEX part 1

Post by nikaragua86 » 08 May 2014, 02:00

about VEX ? normal...its actually good - need to get used to it, but its good when you feel comfortable...i`ll continue to dig this porting topic,
and make more videos.

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: porting ICE to VEX part 1

Post by Bullit » 08 May 2014, 15:36

About Houdini "ICE". I must say that the nodes are hideous. They remind me of particle flow.

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: porting ICE to VEX part 1

Post by NNois » 08 May 2014, 22:09

Thanks you a ton for sharing you process, i'm following the same migrating path although i started more with the animation side. I must say houdini is fantastic and i've found than in softimage I was "workarounding" for many things and... not at all in houdini.
Bullit wrote:About Houdini "ICE". I must say that the nodes are hideous. They remind me of particle flow.
Yearrr, this is a constructive comment for going forward !

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: porting ICE to VEX part 1

Post by Bullit » 09 May 2014, 01:17

Hehehe.

NNois can you tell us an example of a "workarounding" that doesn't happen in Houdini?

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: porting ICE to VEX part 1

Post by NNois » 09 May 2014, 16:09

Bullit wrote:Hehehe.

NNois can you tell us an example of a "workarounding" that doesn't happen in Houdini?
There are plenty ! a simple and maybe bad example would be a clone, heavily used on softimage but doesn't update cluster and other things... in houdini this is a live "read" operator who start just where you want.
Another one, on softimage you load a model, he read it and paste it in your scene, and you go from there, if the file is modified you restarst from... the start. On houdini, the file is just read and used, if the file change everything follows. Just like you assets in after effect and nuke ;-)

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 09:44

Re: porting ICE to VEX part 1

Post by Bullit » 09 May 2014, 18:01

I see. I am in a problem with cluster and materials with a clone mesh. Is possible to copy cluster from one object to the clone? please answer in this topic http://www.si-community.com/community/v ... =15&t=5188

Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests