TD Survival (ICE) tutorial series

Here you can find ICE tutorials and learning material
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alanf
Posts: 22
Joined: 14 Jun 2009, 20:22

TD Survival (ICE) tutorial series

Post by alanf » 23 May 2013, 01:14

If you like this stuff you should check out the other thread with non-ICE tutorials here:
http://www.si-community.com/community/v ... =22&t=3866

Below are all the ICE-specific tutorials/explanations we (TDSurvival) have produced so far:








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Falam

Re: TD Survival (ICE) tutorial series

Post by Falam » 23 May 2013, 01:40

They are good tutorials, I like their TD logo very clever. The humor between Alan and Miquel is good, you know there on to something if they can blend some comedy with teaching, that goes hand in hand. Although pulling off comedy without it being corny is hard, but between the two, so far so good. Makes me want to work with these two guys cause they seem 'hip', not just bland CG TD.

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Draise
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Skype: ondraise
Location: Colombia

Re: TD Survival (ICE) tutorial series

Post by Draise » 23 May 2013, 18:19

Thanks so much for these. =)

alanf
Posts: 22
Joined: 14 Jun 2009, 20:22

Re: TD Survival (ICE) tutorial series

Post by alanf » 24 May 2013, 01:53

New stuff!


Matic
Posts: 70
Joined: 18 Jun 2009, 19:58

Re: TD Survival (ICE) tutorial series

Post by Matic » 25 May 2013, 04:41

I've enjoyed watching these Alan, kudos and well done! And a belated thanks for creating the ICE vimeo group while I'm at it, your efforts have done a lot for the community, so thank you!

alanf
Posts: 22
Joined: 14 Jun 2009, 20:22

Re: TD Survival (ICE) tutorial series

Post by alanf » 13 Jun 2013, 03:43

Here's a 2-part set about pushing things:



Also a tip about external apps and corrective shapes:

alanf
Posts: 22
Joined: 14 Jun 2009, 20:22

Re: TD Survival (ICE) tutorial series

Post by alanf » 20 Jun 2013, 01:28

Not a tutorial, but it will be:

Letterbox
Posts: 391
Joined: 17 Jun 2009, 14:49

Re: TD Survival (ICE) tutorial series

Post by Letterbox » 24 Jun 2013, 15:40

Really excellent work. Qdos.

alanf
Posts: 22
Joined: 14 Jun 2009, 20:22

Re: TD Survival (ICE) tutorial series

Post by alanf » 16 Aug 2013, 19:50

Part 1 of the ICE balloons tut series is up! :)


caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: TD Survival (ICE) tutorial series

Post by caledonian_tartan » 20 Aug 2013, 09:43

great! thanks for those tutorials! can't wait to see balloon pt 2


how would you achieve that all the balloons get a "RopeLenght" leading to a more spherical shape inside your tree? (and without using "emit from geometry" [Sphere])
i tried to work with a fcurve, but no succsess so far...
i hope the image helps to explain.
ballon.jpg
SI 2015 @ WIN7-64

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: TD Survival (ICE) tutorial series

Post by Pancho » 20 Aug 2013, 10:14

You could use a sin function with a rescale node. Max = amount balloons, value = id, rescale min = 0, max = 180. This should work, I guess ...

caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: TD Survival (ICE) tutorial series

Post by caledonian_tartan » 20 Aug 2013, 10:46

use a sin function with a rescale node
i fear i did not understand correctly...
rlen.jpg

edit:
something like this is more what i'm after. it gives more values around 5 and less around 0 and 10. Seeds need to be different.
rnd.jpg
Last edited by caledonian_tartan on 20 Aug 2013, 13:20, edited 1 time in total.
SI 2015 @ WIN7-64

Pancho
Posts: 659
Joined: 19 Sep 2010, 11:28

Re: TD Survival (ICE) tutorial series

Post by Pancho » 20 Aug 2013, 12:50

Almost correct. Id into input value (first position). input minimum stays open. the result gets pumped into the sin. the result (between 0 and 1) gets multiplied by your ball size plus the distance to the emitter.

caledonian_tartan
Posts: 253
Joined: 17 Feb 2010, 15:13

Re: TD Survival (ICE) tutorial series

Post by caledonian_tartan » 20 Aug 2013, 13:56

thanks pancho but i cannot make it work.
but i get very close by using three randomize nodes.
SI 2015 @ WIN7-64

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