procedural sunflower creation in ICE tutorial part 1

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nikaragua86
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Joined: 20 Apr 2012, 23:08

procedural sunflower creation in ICE tutorial part 1

Post by nikaragua86 » 05 Jan 2013, 15:18

procedural sunflower creation in ICE tutorial part 1

Matic
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Re: procedural sunflower creation in ICE tutorial part 1

Post by Matic » 07 Jan 2013, 22:55

Enjoyed this, thanks for sharing it!

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TwinSnakes007
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Re: procedural sunflower creation in ICE tutorial part 1

Post by TwinSnakes007 » 07 Jan 2013, 23:26

How is part 2 coming along?

nikaragua86
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Re: procedural sunflower creation in ICE tutorial part 1

Post by nikaragua86 » 08 Jan 2013, 22:59

little bit later )))

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dwigfor
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Re: procedural sunflower creation in ICE tutorial part 1

Post by dwigfor » 09 Jan 2013, 00:56

I also enjoyed this. Nice application of math for real world phenomenon. I have a suggestion, though. I think you'll get better performance if you use Array rather than repeat node. Try using Build Array from Constant ->Add Point (Positions), and then use the sub indexes of that array instead of the Repeat Counter. Finally, you'll plug this into a Set Point Position, instead of the add point (positions). Saw a big slowdown when you increased it from 100 to 500, and I think this will help with that.

nikaragua86
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Joined: 20 Apr 2012, 23:08

Re: procedural sunflower creation in ICE tutorial part 1

Post by nikaragua86 » 09 Jan 2013, 13:44

hmmmmmm, you`re right. i`ll do it.thank you very much )))

nikaragua86
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Re: procedural sunflower creation in ICE tutorial part 1

Post by nikaragua86 » 21 Feb 2013, 01:11


implemented the dwigfor suggestion - got rid of the repeat node

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dwigfor
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Re: procedural sunflower creation in ICE tutorial part 1

Post by dwigfor » 21 Feb 2013, 19:33

Huge speedup! Nice explanation. :)

nikaragua86
Posts: 95
Joined: 20 Apr 2012, 23:08

Re: procedural sunflower creation in ICE tutorial part 1

Post by nikaragua86 » 21 Feb 2013, 20:55

thanks again )))

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