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 Post subject: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 10:19 
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Joined: 17 Nov 2009, 18:46
Posts: 295
Hello everyone! I FINALLY was able to start recording my tutorial series for ICE Kinematics. More importantly, after 5 tries or so, I finally was able to get something uploaded....

(EDIT: I figured out how to convert these for vimeo, so here they all are!)

Part 1: The 4x4 matrix.


Part 2: Getting/Setting Data


Part 3: Parenting Position


Part 4: Parenting Rotation


Part 5: Parenting Simplified


Hopefully I can help you guys understand some of the math involved... so you can make awesome tools for me!

-David Wigforss

(PS. This is my first ever tutorial, so please bear with me...)


Last edited by dwigfor on 26 Aug 2011, 09:37, edited 1 time in total.

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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 17:10 
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Joined: 17 Nov 2009, 18:46
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Part 2 is now online: How to manipulate Null SRT values via ICE Rig.



(I need to redo part 3 (How to Parent) before I can upload, cause it's too big... BTW. I wanted to thank Aaron Kent: At the end of one of his tutorials, he flashed the program he used to record his demos... It's called Hyper Cam 2, it's free, and it seems to record well. For everyone else who has wanted to record tutorials for the rest of us , give that program a try! I tried Camstudio(also free), but had problems getting the audio to work. My biggest problem is keeping them under 2gig for youtube.....)


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 18:58 
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Part 3 is now online: Parenting_Position



(Introducing "Multiply Vector by Matrix")


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 19:04 
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Joined: 06 Jun 2011, 16:00
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In your second video, what's the point of storing each null's matrix as a custom attribute?


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 19:39 
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I believe it was listed in user manual for ICE Kinematics as a best practice.. Store the 4x4 matrix as a custom attribute on an ICE tree separated from the object that's going to use it. You only want to set an object's global transform once for an object, otherwise you will encounter problems. So we set data on a rig null as a custom attribute, and then get that value on an object's simulated ice tree, where we set self.kine.global.

Hopefully that helps explain things...


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 20:27 
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Joined: 06 Jun 2011, 16:00
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dwigfor wrote:
You only want to set an object's global transform once for an object


The manual is not suggesting you only set the global transform once, its warning you that you can only set it once per Object per ICE Tree. So, it's saying that if you need to update the kine global twice on the same object, use a custom attribute or add a 2nd ICE tree to the stack.

Thanks again for making the videos.


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 16 Aug 2011, 20:38 
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Joined: 22 Mar 2010, 18:43
Posts: 391
Thank you for the videos! I love me some ICE tutorials :)


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 17 Aug 2011, 08:55 
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Joined: 17 Aug 2010, 11:21
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Hey Dave, thanks for making these videos and posting them online.

A little suggestion: maybe you could consider renaming them into something more descriptive. People are rather choosing vimeo to host their tutorials, but i think you can reach a grater audience and maybe inspire some new SI enthusiasts on youtube. Proper naming would only help.

Cheers


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 17 Aug 2011, 09:50 
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Joined: 09 Jul 2009, 08:59
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Location: Close to The Hague, Netherlands
Please stick to Vimeo.

I do understand the Google requests, but on Vimeo at least there's some organizing going on.

And you don't get retarded comments on the videos you're posting ;-)

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Photography & Video Reference/Tracking Cubes - http://www.refcube.biz | Softimage tutorials blog: http://www.rowu-media.nl/rwmblog/category/tutorials


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 Post subject: Re: TUTORIAL: Intro to ICE Kinematics
PostPosted: 17 Aug 2011, 10:23 
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Joined: 24 Sep 2010, 18:28
Posts: 595
dwigfor wrote:
Part 3 is now online: Parenting_Position
(Introducing "Multiply Vector by Matrix")

wow, I didn't even know that rotation is matrix and can provide local transforms. that's cool, thanks!

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