I wish this had more Steering algorithms besides flocking. Perhaps v2 will offer more controls, such as Seek, Evade, Path Following, Obstacle avoidance, etc... More crowd/pedestrian/vehicle simulation I guess is what I'm looking for.. Or a translation of this paper into a compound
http://gamma.cs.unc.edu/HRVO/How controllable is this compound? My Boids compound (from Kim Aldis' tutorial) pretty much does it's own thing... This is probably much faster, I realize.
This makes some cool patterns when generate strand trails is added

I think Phil Taylor had some great ideas demonstrated in his Ice Unleashed video way back when.. Perhaps you could beat him to the punch and release a full on crowd sim plugin. I'd probably go for that, priced not-too-expensive...