SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

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SItoA update 5.1.1.0 with Cryptomatte 2.0Author: Rachid Hadj Abderrahmane
Updated May 31st 2018 — Rachid makes the latest Arnold Renderer version available to Softimage users via updates/patches of the last SItoA release 4.1.0. That includes support for Cryptomatte, the new subsurface scattering method and the new toon shader from version 5.1. Since his distribution package does not contain any binary files, the Arnold SDK has to be downloaded and the patches applied manually following the detailed instructions he gives in the si-community thread / his posted walkthough video.

Cryptomatte is becoming an industry standard for ID based object/hierarchy selection in compositing (Nuke/Fusion plugins provided).

Introduced in this si-community thread. Latest update posted here. Installation walkthrough video: SItoA Update Core 5 0 2 2 & Cryptomatte. A how-to video on how to use cryptomatte with the latest update can be found here: SItoA Update Core 5 1 1 0

local backup:SItoA_Update_Core_5.1.1.0_&_Cryptomatte_V_2.0.0b3.zip

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rachid
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SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by rachid » 31 May 2018, 04:15

Here is the update as requested
SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3.zip
1- istall SItoA 4.1.0
2- download/unzip Arnold SDK 5.1.1.0 from solidangle
3- Copy the content of the bin folder(Arnold SDK 5.1.1.0) (Override) and paste to C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64
4- unzip SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3.7z
5- Copy/Paste (Override) arnold_shaders.mtd (C:\Users\XXXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64)
6- Copy/Paste (Override) "ArnoldMenu.js" "ArnoldScenePreferences.js" "ArnoldShaderDef.js" (C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins)
No operator nodes
For the toon shader you have to set the contour filter via Script Editor:
Application.SetValue("Passes.Arnold_Render_Options.output_filter", "contour", "")

Cryptomatte
No need for environment variable, since we copy the Cryptomatte.dll & Cryptomatte.mtd file to bin\nt-x86-64.
If for some reason you want to use Cryptomatte V 2.0.0b2 copy also "ArnoldMenu.js" to Plugins folder

if you are using Cryptomatte V 2.0.0b2
1- make a new Pass with partition for Cryptomatte give it a name "Crypto" or any name
2- add cryptomatte shader to the partition
The Aov are exposed in Scene Render Options/Available Channels

if you are using Cryptomatte V 2.0.0b3
1- make a new Pass with partition for Cryptomatte give it a name "Crypto" or any name
2- Do not apply Crptomatte Shader, if you do you get an error ' ERROR : [sitoa] Can't assign Arnold.cryptomatte.1.0. Passes.Crypto.Crypto doesn't have a material'
assign standard Surface Shader, then you can replace it with cryptomatte
here is a link for a quick video tutorial

/Rachid
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rray
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by rray » 31 May 2018, 15:10

Nice work! Thanks for this Rachid.
softimage resources section updated Feb 7 2019

scaron
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by scaron » 30 Jul 2018, 21:22

Thanks for your work Rachid... but allow me to point you and others to an area of active development regarding SItoA and Arnold 5.x.

https://github.com/caron/sitoa/releases

This is an alpha release supporting a lot of new Arnold 5.1 features, including adding support for 'AOV Shaders' so you can put the Cryptomatte shader on the 'pass output shader stack'.

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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Rork » 01 Aug 2018, 15:57

Thanks to both of you for keeping SItoA alive for a bit longer!! :)

And I agree with Steven, it's best to combine all efforts on the GitHub page.

cheers guys, will test asap!

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

scaron
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by scaron » 28 Aug 2018, 00:14

Just wanted to note that this 'alpha release' will be removed soon as we (Jens Lindgren and I) iterate on the project.

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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by rray » 29 Aug 2018, 17:11

Glad seeing SitoA still alive. Thanks to all involved. Once I get my number of side projects lower I'll join the testers too.
softimage resources section updated Feb 7 2019

Jenus
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Jenus » 03 Dec 2018, 12:11

We are getting close to a new release of SItoA and it would probably not hurt if some people tested it a little bit before. So here's a SItoA 5.2.0-beta release: https://www.dropbox.com/s/rhnmodk3jcme0 ... addon?dl=0

What's new since 5.1.0-alpha:
  • Progressive Renderer
  • OptiX Denoiser
  • Round Corners shader
  • Color Managers (OCIO support!)
  • Sheen in standard_surface
+ some bug fixes

More details about features/fixes can be found in the Pull Requests on GitHub: https://github.com/Autodesk/sitoa/pulls ... s%3Aclosed
If you find any issues or have any feedback at all, please open an Issue on the GitHub page: https://github.com/Autodesk/sitoa

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nicole
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by nicole » 03 Dec 2018, 12:48

Jenus wrote:
03 Dec 2018, 12:11
We are getting close to a new release of SItoA and it would probably not hurt if some people tested it a little bit before.

so far i am about mental ray, it's customized for softimage, there is the glow effect.

are there contrarily other users here who share this view, and don't mind if mr is a bit slow,
or someone instead who uses arnold+softimage with substance painter ??

your opinion matter to me, thanks !!

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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Rork » 03 Dec 2018, 18:10

@Jenus:
Installed the beta, and so far no issues yet. Will test it a bit more thorough in the next days.

@nicole: Mental Ray is free with Softimage, Arnold is not. If you cannot, or don't want to pay for Arnold it is Mental Ray as a default renderer for you ;)
Painter has most renderers covered, metal ray as well: https://support.allegorithmic.com/docum ... 10421.html
Workflow is the same for Softimage.


rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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nicole
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by nicole » 03 Dec 2018, 18:57

Rork wrote:
03 Dec 2018, 18:10
Mental Ray as a default renderer for you
that's friendly to have answered, thanks

oldfield
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by oldfield » 03 Dec 2018, 21:37

---- Is there any way to use noice denoiser in this release?

Jenus
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Jenus » 03 Dec 2018, 21:58

oldfield wrote:
03 Dec 2018, 21:37
---- Is there any way to use noice denoiser in this release?
No that is still a thing that we need to add. If you had to vote, would that be the top request from your side?

oldfield
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by oldfield » 03 Dec 2018, 22:20

Yes, I would vote for the noice denoiser. Also, Operators is the most tasty thing for me....

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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Jenus » 03 Dec 2018, 22:23

oldfield wrote:
03 Dec 2018, 22:20
Yes, I would vote for the noice denoiser. Also, Operators is the most tasty thing for me....
I've not had the time to think about operators yet. If you have an idea of how you would like it to work in Softimage, please add your comments on the issue about Operators on Github here: https://github.com/Autodesk/sitoa/issues/19

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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Rork » 04 Dec 2018, 09:59

Haven't looked at Operators properly, but from what I can recall it felt like SI/MR overrides on groups to me.
But I could be wrong though ;)

rob

p.s. the beta runs fine so far :)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

Jenus
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Re: SItoA_Update_Core 5.1.1.0_& Cryptomatte V 2.0.0b3

Post by Jenus » 04 Dec 2018, 10:33

Rork wrote:
04 Dec 2018, 09:59
Haven't looked at Operators properly, but from what I can recall it felt like SI/MR overrides on groups to me.
But I could be wrong though ;)

rob

p.s. the beta runs fine so far :)
Operators are only looking for the right objects through names.
That means you put a Operator on the whole scene, and then type sphere* or box* in the Operator and it will affect all objects that starts with the name sphere or box.
They also node-based. In 3ds Max (MAXtoA) they built a completely new custom node editor just for the Operators. That's quite a lot of work. So I welcome ideas of how to implement it in a smart way in Softimage.