JS PLacement (Displacement Generator)

New plugins, tools etc.
User avatar
mc_axe
Posts: 397
Joined: 12 Mar 2013, 18:44

JS PLacement (Displacement Generator)

Post by mc_axe » 26 Feb 2018, 02:10

JSplacement by Windmill Art (Futuristic 8K displacement generator)
JSplacement is a pseudo-random 8K displacement map generator made with JavaScript on Electron by yours truly.
It started as a fun idea made with php5-gd for 3Douchebags Slack, converted to JavaScript, and grew up into a standalone desktop app.
Quick test of a "shader ball" on a random background (Eddie del Rio Cyber punk Madness).
Image

User avatar
Rork
Posts: 1280
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands

Re: JS PLacement (Displacement Generator)

Post by Rork » 27 Feb 2018, 09:44

Nice one! Thanks for sharing :)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

User avatar
rray
Moderator
Posts: 1551
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany

Re: JS PLacement (Displacement Generator)

Post by rray » 27 Feb 2018, 12:07

Looks useful, I wonder if it could be tuned in some way so it could remove the curviness from the planar parts of the texture.
"as a maya discussion grows longer, the probability of a suggestion involving deleting the preferences approaches one"

softimage resources section (formerly known as rray.de/xsi) updated May 30 2018

User avatar
mc_axe
Posts: 397
Joined: 12 Mar 2013, 18:44

Re: JS PLacement (Displacement Generator)

Post by mc_axe » 27 Feb 2018, 14:23

rray wrote:
27 Feb 2018, 12:07
Looks useful, I wonder if it could be tuned in some way so it could remove the curviness from the planar parts of the texture.
The tool has 5 different generators i used JSplacement 2 (second in pic), the classic one (first) uses preety str8 or rectangular objects
Image
Not sure if you can modify these basic shapes somehow.

The general curviness in my example is due to the projection (i did something like a cubic unfold), also visible seems are my bad, i was lazy to fix UVs.