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SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 06 Dec 2017, 15:24
by rachid
hi
SItoA_Update_Core 5.0.2.2_& Cryptomatte.7z
(36.42 KiB) Downloaded 258 times
1- istall SItoA 4.1.0
2- download/unzip Arnold SDK 5.0.2.2 from solidangle
3- Copy the content of the bin folder(Arnold SDK 5.0.2.2) (Override) and paste to C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64
4- unzip SItoA_Update_Core 5.0.2.2_& Cryptomatte.7z
5- Copy/Paste (Override) arnold_shaders.mtd (C:\Users\XXXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64)
6- Copy/Paste (Override) "ArnoldMenu.js" "ArnoldScenePreferences.js" "ArnoldShaderDef.js" (C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins)

Cryptomatte
First download cryptomatte from:https://github.com/anderslanglands/alShaders2/releases
add theses variabeles to your OS:
ARNOLD_PLUGIN_PATH = C:\Cryptomatte\bin
MAYA_CUSTOM_TEMPLATE_PATH = C:\Cryptomatte\aexml
MTOA_TEMPLATES_PATH = C:\Cryptomatte\ae

Copy the content of Cyrptomatte folder to C:\Cryptomatte (ovveride )
You will find Cryptomatte in menu Arnold/Shaders/Cryptomatte and Arnold/Shaders/AOV in Render Tree
Only N,P,Z,ID are supported in multichannel exr, you have to to render cryptomatte in separate Pass
make a new Pass with partition for Cryptomatte give it a name "Crypto" or any name
add cryptomatte shader to the partition
add crypto_object and crypto_material to the list in Scene render Options/Available Channels
click add in render Channels Output, and add the 02 channels crypto_object and crypto_material
For multi-exr
uncheck the first pass_
rename [framebuffer] to "crypto" for both crypto_object and crypto_material
Render

Cryptomatte for Nuke & Fusion
https://github.com/Psyop/Cryptomatte
/Rachid

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 06 Dec 2017, 17:38
by rray
Very nice thanks again. Looking forward to checking this out.

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 06 Dec 2017, 19:12
by rachid
Hi
video Instruction here

/Rachid

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 30 Apr 2018, 22:18
by juanloredo
Hi Rachid,
I was wondering if you have any plans on updating to 5.1. I'm mainly interested in that nice toon shader ( i know softimage has it's own toon shaders but still). Any thoughts?

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 01 May 2018, 18:14
by rachid
yes I'm working on whenever I have a little bit of time, I just finished the Toon_Shader, but be patient, because I'm really busy
here is the Ui of toon shader matching 100% Maya.

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 01 May 2018, 19:29
by juanloredo
Amazing!. Great to hear that you are already working on it. No worries, I know is always difficult to find free time. Take as much time as you need, I feel glad that there's someone working on keeping arnold alive in softimage. Thanks!!

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 25 May 2018, 17:09
by Rork
Hi,

Anything on the 5.1 release for Softimage?
I could use the new features to update an old project :-)

rob

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 26 May 2018, 06:52
by rachid
well at the moment I've to problems
I'm not finding a way to implement the operator node
for toon shader you have to set the contour filter manually via cmdline
SetValue "Passes.Arnold_Render_Options.output_filter", "contour"
cryptomatte beta 3.0 not working, beta 2.0 work fine
I can upload the last release(5.1.1.0) if someone need it

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 26 May 2018, 15:37
by rray
Thanks for keeping it updated. :-bd

What might be worth a shot is if you made a fork of this
https://github.com/Autodesk/sitoa/
so it could become 'official' when the solidangle guys merge it into the master branch (or however that's process is called ;))

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 27 May 2018, 01:42
by rachid
I try it several time without success, I'm not a coder, maybe someone can give it a try.
anyway I asked for help, but at the moment no response

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 28 May 2018, 09:06
by Rork
Hi Rachid,

Whatever you have running for 5.1(.1.0), I'm willing to give it a run. I don't need Cryptomatte for the time being, but can use the 5.1 features. And if the contour stuff needs a small workaround, I don't mind.... ;)

But it's odd that no-one is responding on help requests. Is everybody on older versions still, or moved on to Maya or Houdini?

rob

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 02 Jun 2018, 10:55
by oldfield
Hi Everybody, and thanks Rachid for keeping Cryptomate alive in sitoa! Here is compiled latest SItoA-5.0.0-alpha-windows-2015 from the devel branch of https://github.com/JenusL/sitoa/tree/devel. It has adaptive sampling and other stuff already. You can check on the GitHub what is already there....

I'm not a coder also, but I managed to compile it myself. I think it will need vc++ redistributables to be installed to work properly. At least here is the list of VC that is on my machine:




https://we.tl/Uzttd4IMes

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 04 Jun 2018, 09:24
by Rork
Hi,

Thanks for that!

There's a discussion on the xsi mailinglist on this as well atm, and a compile for download of the same code I guess.
The only thing missing in this build is the denoiser fucntionality, but all other things work fine. Even the new toon shaders etc. :)

cheers!

rob

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Posted: 05 Jun 2018, 04:48
by rachid
Nice update, but there is missing attributes in most Shaders (the AOV part)
if you kick -info Standard_Surface you can see the new introduced AOV
kick.jpg
So you have to edit the arnold_shaders.mtd to add the AOV part.
I noticed that you have added MAXtoA.Shader, but the Shaders exist in SitoA!
Hope the team can update the operator Node and the noice part !