SItoA_Update_Core 5.0.2.2_& Cryptomatte

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SItoA update 5.0.2.2 with CryptomatteAuthor: Rachid Hadj Abderrahmane
Rachid makes the latest Arnold Renderer version available to Softimage users via updates/patches of the latest (last?) SItoA release 4.1.0. That includes support for Cryptomatte and the new subsurface scattering method. Since his distribution package does not contain any binary files, the Arnold SDK has to be downloaded and the patches applied manually following the detailed instructions he gives in the si-community thread / his posted walkthough video.

Cryptomatte is becoming an industry standard for ID based object/hierarchy selection in compositing (Nuke/Fusion plugins provided).

Introduced in this si-community thread. Update posted here including a walkthough video: SItoA Update Core 5 0 2 2 & Cryptomatte

New plugins, tools etc.
rachid
Posts: 6
Joined: 02 Dec 2017, 18:48

SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by rachid » 06 Dec 2017, 15:24

hi
SItoA_Update_Core 5.0.2.2_& Cryptomatte.7z
1- istall SItoA 4.1.0
2- download/unzip Arnold SDK 5.0.2.2 from solidangle
3- Copy the content of the bin folder(Arnold SDK 5.0.2.2) (Override) and paste to C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64
4- unzip SItoA_Update_Core 5.0.2.2_& Cryptomatte.7z
5- Copy/Paste (Override) arnold_shaders.mtd (C:\Users\XXXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins\bin\nt-x86-64)
6- Copy/Paste (Override) "ArnoldMenu.js" "ArnoldScenePreferences.js" "ArnoldShaderDef.js" (C:\Users\XXX\Autodesk\Softimage_2015_R2-SP2\Addons\SItoA\Application\Plugins)

Cryptomatte
First download cryptomatte from:https://github.com/anderslanglands/alShaders2/releases
add theses variabeles to your OS:
ARNOLD_PLUGIN_PATH = C:\Cryptomatte\bin
MAYA_CUSTOM_TEMPLATE_PATH = C:\Cryptomatte\aexml
MTOA_TEMPLATES_PATH = C:\Cryptomatte\ae

Copy the content of Cyrptomatte folder to C:\Cryptomatte (ovveride )
You will find Cryptomatte in menu Arnold/Shaders/Cryptomatte and Arnold/Shaders/AOV in Render Tree
Only N,P,Z,ID are supported in multichannel exr, you have to to render cryptomatte in separate Pass
make a new Pass with partition for Cryptomatte give it a name "Crypto" or any name
add cryptomatte shader to the partition
add crypto_object and crypto_material to the list in Scene render Options/Available Channels
click add in render Channels Output, and add the 02 channels crypto_object and crypto_material
For multi-exr
uncheck the first pass_
rename [framebuffer] to "crypto" for both crypto_object and crypto_material
Render

Cryptomatte for Nuke & Fusion
https://github.com/Psyop/Cryptomatte
/Rachid
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rray
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Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by rray » 06 Dec 2017, 17:38

Very nice thanks again. Looking forward to checking this out.
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

rachid
Posts: 6
Joined: 02 Dec 2017, 18:48

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by rachid » 06 Dec 2017, 19:12

Hi
video Instruction here

/Rachid

juanloredo
Posts: 31
Joined: 18 Sep 2014, 23:24

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by juanloredo » 30 Apr 2018, 22:18

Hi Rachid,
I was wondering if you have any plans on updating to 5.1. I'm mainly interested in that nice toon shader ( i know softimage has it's own toon shaders but still). Any thoughts?

rachid
Posts: 6
Joined: 02 Dec 2017, 18:48

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by rachid » 01 May 2018, 18:14

yes I'm working on whenever I have a little bit of time, I just finished the Toon_Shader, but be patient, because I'm really busy
here is the Ui of toon shader matching 100% Maya.
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juanloredo
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Joined: 18 Sep 2014, 23:24

Re: SItoA_Update_Core 5.0.2.2_& Cryptomatte

Post by juanloredo » 01 May 2018, 19:29

Amazing!. Great to hear that you are already working on it. No worries, I know is always difficult to find free time. Take as much time as you need, I feel glad that there's someone working on keeping arnold alive in softimage. Thanks!!