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Softimage Quake3 MD3 Exporter Plugin...

Posted: 05 Oct 2017, 18:49
by Archangel35757
Hello all,

I wanted to post here to say that I have written a Quake3 MD3 model exporter for various versions of Softimage (XSI 6.0 to 2015) and XSI ModTool (6.0/7.5). You can download the exporter from here:

Image

https://jkhub.org/files/file/3301-softi ... -exporter/

Known issues/bugs: Currently I have an issue concerning pressing the "Cancel" button on the progress bar causing SI to crash if export settings are modified and another export is attempted. I haven't had time to debug and fix it yet-- but it's on my ToDo list.

I would really appreciate some feedback. HTML help is included with the plugin-- just press the "?" in the dialog. Enjoy!

Re: Softimage Quake3 MD3 Exporter Plugin...

Posted: 09 Oct 2017, 18:36
by rray
Thanks for sharing. I'll have a look and try to give some feedback once I get a chance to.

Re: Softimage Quake3 MD3 Exporter Plugin...

Posted: 10 Oct 2017, 02:58
by Archangel35757
rray wrote: 09 Oct 2017, 18:36 Thanks for sharing. I'll have a look and try to give some feedback once I get a chance to.
Thanks! If you do not have a way to view the exported .MD3 file, you can grab this updated MD3 Model Viewer from here:

https://jkhub.org/files/file/3298-md3view/

Re: Softimage Quake3 MD3 Exporter Plugin...

Posted: 11 Oct 2017, 02:57
by rray
Worked great - I could get a texture and a simple bone animation exported (animation probably was baked) and played back with your viewer.

I got an error message in your viewer at one point but that probably was because I didn't set a prefix filter and exported my nulls along with the mesh.

Re: Softimage Quake3 MD3 Exporter Plugin...

Posted: 11 Oct 2017, 03:22
by FXDude
A few comments from the site which could also go here :)
Laisum
Aug 20 2017 04:00 PM

wowowowo!!! Nice

minilogoguy18 and Archangel35757 like this
Corto
Aug 29 2017 03:19 PM

This is amazing. Thanks!

Re: Softimage Quake3 MD3 Exporter Plugin...

Posted: 11 Oct 2017, 03:56
by Archangel35757
@rray- the exporter supports both bone-driven animation and shape animation... and yes the exporter basically bakes or plots the animation data out per frame during export. I feel like I wrote a thorough Help file... but if you see anything that should be described/explained in more detail then please let me know.