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Floating Face RigAuthor: FXDude Floating Face Rig is exactly what it's named - a face rig which operates independently of any character
so it can be moved between characters as easily as a volume deformer widget. It uses
the concept of
PointMagnets - ICE deformers that do something that could be described as a 'local volumetric
blend shape' (FXDude plans to release PointMagnets as a separate plugin later).
Be sure to visit the si-community thread - FXDude offers his support to help integrate
the floating face rig there.
local backup:FloatingFaceRig-1.0.zip
author site: n/a / si-community
thread
CookieCutterAuthor: FXDude FXDude's latest release, a subdivision surface modeling helper:
Can cut a target mesh by Scene Object outline, or by Curve Input, while fully supporting
getting Sub-D-ed, and outputs a very optimized mesh that remains very managable (without
tons of extra subdivs at intersections).
Edge loops are always continuous and easily selectable for post local editing, or
to make things like borders. Initially started with Pooby's recent "CutRaycast" method,
which was in response to a request from McAxe. Circularize? eat your heart out :)
local backup:CookieCutter-1.0.zip
author site: n/a / si-community
thread
New plugins, tools etc.
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FXDude
- Posts: 1129
- Joined: 19 Jun 2012, 21:59
Post
by FXDude » 09 Nov 2017, 06:38
Toonafish wrote: ↑02 Nov 2017, 13:51
wow, very impressive ! Thanks a lot Dude.
Thanks again!
Also sorry for the delay, (for PointMagnet by itself, and a new easy to apply (and faster) iteration of CookieCutter ... and other things.. )
as I'm on a project right now, but will eventually get back to it.
Stay tuned!
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Talik
- Posts: 56
- Joined: 09 May 2017, 11:13
- Skype: nihao00042
Post
by Talik » 19 Nov 2018, 15:54
Thanks a lot!
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sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
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Contact:
Post
by sirdavid32 » 19 Nov 2018, 20:09
Oh I *WILL* stay tuned for this! I love it!
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