2015 Service Pack 2 released

New plugins, tools etc.
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xsi_fanatic
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Re: 2015 Service Pack 2 released

Post by xsi_fanatic » 19 Oct 2015, 15:32

Hirazi Blue wrote:Your unedited statement was way out of line. I acted appropriately.
Deal with it, don't make it worse by accusing me of abusing my power...
Consider this a final warning.
X(
Hi Hirazi,

I thought it was Bullit [titled: Moderator] that did the editing. I'll go ahead and cross the red line warning because quite frankly, I'm getting sick of double standards and diplomacy that doesn't get us anywhere.

This is where we part ways. Thank you for having me on your forum site.

All the best,
Jason

Bullit
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Re: 2015 Service Pack 2 released

Post by Bullit » 19 Oct 2015, 20:38

Moderator edit: I removed this post to end this political side-track this discussion has been caught in...
Please refrain from political discussions like the one this turned out to be,
there are numerous forums better suited for those kind of discussions! - HB

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Draise
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Re: 2015 Service Pack 2 released

Post by Draise » 19 Oct 2015, 21:06

Yikes.

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owei
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Re: 2015 Service Pack 2 released

Post by owei » 19 Oct 2015, 21:40

OK, so please back to topic! Stay away from discussions that do not belong here, like Hirazi already said. We will leave this thread open if everybody agrees! Thanks!

Cheers,
oli

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bb3d
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Re: 2015 Service Pack 2 released

Post by bb3d » 19 Oct 2015, 21:55

luceric wrote: I've never noticed that complain before. You can edit the source code of the Selection Info if it bothers you. it's in uixsiscript.vbs, InfoSelectionProc
Asking the triangulation from a mesh will cause its opengl representation to be all triangulated, which will result in a much larger opengl load on the graphic card. It's best to just comment out the triangle count report code.
It was mentioned by rray in this forum some time ago, but it's not a big problem for me, I just disable that display option part.
I am not a programmer, but "asking" for the triangle count at every screen refresh seems to be incredibly ineffcient to me.
Thanx for the tip about editing the source code of that script, now we just need the rest of the Softimage source code, so that we can fix bugs by ourselves :-

luceric
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Re: 2015 Service Pack 2 released

Post by luceric » 19 Oct 2015, 23:06

bb3d wrote:
luceric wrote: I've never noticed that complain before. You can edit the source code of the Selection Info if it bothers you. it's in uixsiscript.vbs, InfoSelectionProc
Asking the triangulation from a mesh will cause its opengl representation to be all triangulated, which will result in a much larger opengl load on the graphic card. It's best to just comment out the triangle count report code.
It was mentioned by rray in this forum some time ago, but it's not a big problem for me, I just disable that display option part.
I am not a programmer, but "asking" for the triangle count at every screen refresh seems to be incredibly ineffcient to me.


That's not what's happening, the mesh is only ever triangulated once. What's happening is that there is a cached display data structure for opengl, which would by default contain a display-ready polygons version of the mesh. The mesh doesn't need to be triangulated (i.e. polygons converted to triangle fans and strips) because the GPU can display polygons directly, and that results in fewer GPU calls. After that script asked for the full triangulation, the display data structure now contains a version of the mesh that is fully triangulated, i.e. the last thing that was evaluated and is now cached. This display reprensentation of the mesh is going to stick around until some important change to the mesh requires it to be rebuilt, for example if there is a topological change. The full triangulation is also going to be created if you do weight painting and some other ray-casting operations including some ICE operations.

I don't know if the viewport->eye->Selection Info toggle has the same issue, it's worth a shot. The Info Selection dialog box was made to copy a similar Softimage|3D dialog box for Japan and the fact it causes the full triangulation to occur is kind of by design. I wonder what you're trying to get there? The HUD/DisplayInfo could be nicer to work with once you set it up.

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Re: 2015 Service Pack 2 released

Post by FXDude » 20 Oct 2015, 01:30

luceric wrote: I wonder what you're trying to get there? The HUD/DisplayInfo could be nicer to work with once you set it up.
Perhaps the same as everyone that knows about that,
(but just put it in their big bag of futile wishes that would never be addressed making sketchup look attractive),
who would prefer to not have a live scene stats monitor (like the FPS hud), but one that is completely ignored during playback/scrubbing.

Perhaps logging a request? =))

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Re: 2015 Service Pack 2 released

Post by NNois » 20 Oct 2015, 02:33

Well why nit-picking in this ? This should never bother you because there is no point to playback a working viewport, the playback viewport should be the one holding your camera with the cleanest viewport possible.

I always had doubts with guys working with a magestical maximised 3d viewport. Personally i'm old school and always need to see my 4 view, so when i launch a playback this is using the view2 default preference. This plus an hotkey to maximise that's just perfect ;-)

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Re: 2015 Service Pack 2 released

Post by FXDude » 20 Oct 2015, 03:17

You're right, but I wasn't necessarily only referring to that, but also whatever may be in our bags now put away in the "wishful thinking" part of our brains.

Perhaps also brought-up upon consideration the length of the active topics page (among other things which I agree can be pretty sad), while current potential replacements (notwithstanding different advantages of different solutions) are arguably still mostly only partial replacements at best in regards to the combination of things in SI that made it so fast, versatile and intuitive.

But anyhoo... :ympeace:

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Re: 2015 Service Pack 2 released

Post by FXDude » 20 Oct 2015, 06:38

Also in case of any misunderstanding, I wasn't equating any solution with Sketchup for VFX. ;)

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Re: 2015 Service Pack 2 released

Post by bb3d » 21 Oct 2015, 01:42

@luceric:
Thanx again for the detailed explanation.

However, today I talked to another Softimage user (not active in this forum) and he reported, that he is not able to install any variant of Soft 2015 on Windows Server 2008 R2, while Soft 2014 SP2 installed fine on the same machine. What is happening here? Is there any workaround for this?

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MauricioPC
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Re: 2015 Service Pack 2 released

Post by MauricioPC » 21 Oct 2015, 09:58

So what's the review you guys give on Softimage 2015 SP2? Is it worth it? I'll format my PC and I may install it or just stay with 2014.

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druitre
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Re: 2015 Service Pack 2 released

Post by druitre » 21 Oct 2015, 11:15

Mauricio,

stability wise it is perhaps too early to say for sure, but 2015SP2 hasn't crashed on me yet. And that is with 8 hrs daily use for the past couple weeks. It feels more stable than 2014 to me.

There's a few enhancements and fixes in 2015 that have become indispensable to me - mainly in ICE: the fast tab shortcut (find nodes instantly plus it smart autocompletes queries) and the ICE editing offline mode. That's just two but they make a world of difference to me.

There is actually a sh*tload of new features though, check this https://area.autodesk.com/userdata/prod ... latest.pdf, I was amazed too. You tend to forget a feature is new after a short while, just assume it was always there. Muting an ICEtree? Couldn't do that before? Really??

Oh, and in SP2 they fixed a few totally annoying things (like the buggy refresh in the curve editor).

So, at least in my opinion, I'd definitely upgrade. YMMV ofcourse, yadayada. :)

Cheers,
Jasper

luceric
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Re: 2015 Service Pack 2 released

Post by luceric » 21 Oct 2015, 13:38

bb3d wrote:@luceric:
Thanx again for the detailed explanation.

However, today I talked to another Softimage user (not active in this forum) and he reported, that he is not able to install any variant of Soft 2015 on Windows Server 2008 R2, while Soft 2014 SP2 installed fine on the same machine. What is happening here? Is there any workaround for this?
According to wikipedia, the R1 of that OS is based on Windows Vista and autodesk dropped Vista support years ago, so the installer probably blocks it.
If you really want to have XSI on it and had a network license, you could install it on another machine, copy the folder over and run runone.bat and it should work. For a local license, it's probably more complicated

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MauricioPC
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Re: 2015 Service Pack 2 released

Post by MauricioPC » 21 Oct 2015, 13:46

druitre wrote:Mauricio,

stability wise it is perhaps too early to say for sure, but 2015SP2 hasn't crashed on me yet. And that is with 8 hrs daily use for the past couple weeks. It feels more stable than 2014 to me.

There's a few enhancements and fixes in 2015 that have become indispensable to me - mainly in ICE: the fast tab shortcut (find nodes instantly plus it smart autocompletes queries) and the ICE editing offline mode. That's just two but they make a world of difference to me.

There is actually a sh*tload of new features though, check this https://area.autodesk.com/userdata/prod ... latest.pdf, I was amazed too. You tend to forget a feature is new after a short while, just assume it was always there. Muting an ICEtree? Couldn't do that before? Really??

Oh, and in SP2 they fixed a few totally annoying things (like the buggy refresh in the curve editor).

So, at least in my opinion, I'd definitely upgrade. YMMV ofcourse, yadayada. :)

Cheers,
Jasper
Thanks Jasper. It was really helpful! :)

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bb3d
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Re: 2015 Service Pack 2 released

Post by bb3d » 21 Oct 2015, 18:20

luceric wrote: According to wikipedia, the R1 of that OS is based on Windows Vista and autodesk dropped Vista support years ago, so the installer probably blocks it.
If you really want to have XSI on it and had a network license, you could install it on another machine, copy the folder over and run runone.bat and it should work. For a local license, it's probably more complicated
Yep, but 2008 R2 is based on Windows 7 (as far as I know) which is still supported.

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