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 Post subject: FC TD Pack
PostPosted: 17 Jun 2015, 15:15 
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Joined: 09 Jun 2009, 23:47
Posts: 91
Hey there!

In the past months, many people have asked for my compounds and plugins, so I decided to pack everything into one file. I call it "TD Pack", but it's really not only for TD's =).

These tools cover a wide range of uses, and helped me develop some speed on daily activities. Things like "Freezing" an instance pointcloud, reverting instances back to models, managing groups and partitions, baking ICE UV's, exporting/importing character animations, melena and momentum extensions are all covered inside this pack.

What's inside?

gumroad page

...and the promo video:

phpBB [video]


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 Post subject: Re: FC TD Pack
PostPosted: 17 Jun 2015, 15:49 
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Joined: 30 Nov 2010, 20:56
Posts: 151
Location: Tennessee
Whoa! Thanks so much for this, Fabricio! I could use some of these immediately...

By the way, your rock compound continues to be my go-to method for generating rocks. Really nice work on that. It's just a shame there aren't other procedural noise types available in ICE for pushing things even further. The old Enhance procedurals had some really great ones for creating rock shapes, for example (render time only though). I often wish some of those noise effects were available in ICE.

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-Tim Crowson
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 Post subject: Re: FC TD Pack
PostPosted: 17 Jun 2015, 17:06 
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Joined: 04 Jun 2009, 11:21
Posts: 211
What are we talking about ?

Something like this when it comes to noise ?

http://andy.moonbase.net/archives/410


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 Post subject: Re: FC TD Pack
PostPosted: 17 Jun 2015, 17:20 
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Joined: 30 Nov 2010, 20:56
Posts: 151
Location: Tennessee
Ah! Sorry I didn't mean for this to go off-topic...

Mario, yes, something like that. I was also thinking of the 'Noise' effects in the Enhance:Modo texture set. Some of those are amazing on their own ('Strata' for example), but when you combine them you get some extra nice results.

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-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
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 Post subject: Re: FC TD Pack
PostPosted: 17 Jun 2015, 22:45 
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Joined: 09 Oct 2012, 20:48
Posts: 666
Location: Colombia
Wow, very generous!!


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 Post subject: Re: FC TD Pack
PostPosted: 17 Jun 2015, 23:34 
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Joined: 24 May 2012, 09:44
Posts: 2237
Fantastic. Thanks fabrizio.


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 Post subject: Re: FC TD Pack
PostPosted: 18 Jun 2015, 05:49 
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Joined: 09 Jun 2009, 23:47
Posts: 91
Hi Tim,

well I have something here that might be worth puting inside the pack. It's a Ridged MultiFractal compound. Its well suited for terrains and a lot of fun to tweak and find new looks. Here are some examples images:

Image

Image

Image

Image

(..and the same applied to a sphere)
Image

...and a video showing the result of the node used on top of FC Rock to add details.

I have one ICE compound and one shadertree compound that works for Arnold, they do not produce the same exact results, but both are cool =).

will put inside the pack and redistribute for those who already purchased.


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 Post subject: Re: FC TD Pack
PostPosted: 18 Jun 2015, 06:40 
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Joined: 30 Nov 2010, 20:56
Posts: 151
Location: Tennessee
Oh that's great! Can't wait to play around with that. Thanks so much for including this too!

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-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
Personal Website


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 Post subject: Re: FC TD Pack
PostPosted: 18 Aug 2015, 17:03 
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Joined: 25 Jun 2009, 23:35
Posts: 444
Bought, together with QuickScatter, if only just to pay you back for countless uses of FC_rocks and aging cobwebs :)

Could've used the instantiate proxy thingy sooo well last month...

cheers,
Jasper


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 Post subject: Re: FC TD Pack
PostPosted: 18 Aug 2015, 17:14 
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Joined: 30 Nov 2010, 20:56
Posts: 151
Location: Tennessee
I totally missed the QuickScatter tool!

Does QuickScatter only let you choose one master mesh, or can you pick a group of meshes?

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-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
Personal Website


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