Re: Maya Hair Plugin - GMH2
Posted: 09 Jun 2016, 17:01
Maybe you could add some tutorial/documentation to Furax, so people less gifted like me can understand what's going on...
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Thanks for playing with this ! Whatever you think is usable from kH, take it....FXDude wrote: ... and the rest is quite literally a fusion of Melena and Kristika (Kristi-lena?) hair.
I think it is, Melena has 'strand location', but it was tricky to put into cache, it was possible only in certain versions of SI. Should work if caching is avoided.rray wrote: But there could be a simpler solution too, for example storing the neighbor locations, not any data. Will have a look if that's possible.
Lol FxDewd and Cool! And actually, something of the sorts is already used to compute strandvelocity for motionblur, which is something that can be turned ON just before rendering, and will dynamically write strandPositions to then read what it just wrote by by the next frame and compare current strandPositions with those. So indeed I'm curious to try what I think you are saying, like refferring to a cache file written once at the first frame?rray wrote:If you ask me , that's a good question about the GroomTools, that I don't know the answer to yet ^^ but I will investigate!
I think storing a lot of neighbor data was too memory hungry that's why I didn't do it.
It could be that ICE somehow allows to look up everything at frame 1, or if all else fails a fixed copy could be used for looking up neighbors.
But there could be a simpler solution too, for example storing the neighbor locations, not any data. Will have a look if that's possible.
Indeed, yet so it seems, regardless of what tools are used, getting fair end to end results seems tricky at best, there are user-friendly tools that can get you up to certain points in a jiffy, and tutorials around covering individual aspects for styling shading or sim, and you see nice hair pics, even some stills of hair in motion, but like when looking for references (usually half CG and and half real) I haven't come across many very (if not almost any) fairly convincing end-results with the aspect of time, other than isolated Houdini clips of hair dropping with heads rotating (witrh pobably pretty complex setups) or million dollar pixar flix.druitre wrote:Sure you'd be able to somehow get done what you want but not without loads of digging around and trial and error.
Little Christine ! I didn't know what Kristika meant but I liked it, but know I like it even more! :]Mathaeus wrote: closest translation I think is Little Christine.
Hum Thanks for the info! Are strandLocation locations in world space?Mathaeus wrote:I think it is, Melena has 'strand location', but it was tricky to put into cache, it was possible only in certain versions of SI. Should work if caching is avoided.