mbFeatherTools 3.2 now for Softimage 2015

New plugins, tools etc.
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Squizmek
Posts: 53
Joined: 11 Jul 2009, 13:13
Skype: squizmek

mbFeatherTools 3.2 now for Softimage 2015

Post by Squizmek » 05 May 2014, 16:33

Hi guys and girls, version 3.2 of mbFeatherTools is now available. Softimage 2015 is now supported. The licensing system has been slimmed down and made easier so you can concentrate on your task. Switching seats is now also easier with the use of an environment variable.

http://feathertools.michael-buettner.com/index.html

Image
mbFeatherTools is a production proven plugin for Autodesk Softimage (formerly Softimage|XSI) which features styling, animation and simulation of bird feathers. While the primary focus of this tool is indeed feathers, it is also beneficial for all kinds of tasks: Leafs on a tree, spines of a hedgehog or clammy fur, to name a few.
All Softimage versions from 7.01 up to Softimage 2015 are fully supported. The plugin runs on windows and linux systems.

Since mbFeatherTools makes use of the multi-threaded ICE platform, you will experience dramatic performance gains on multi-core machines.

Download 3.0 Demo Scenes Now

"It is worth every penny, I dont know what kind of nightmare I would be in now without it." - Laurence D. (Porkpie)

"Your plugin is a masterpiece!!" - Malcolm Z.

"The best option we have come across for our production." - Mike Buckland (Triggerfish)

Features:
  • Quick setup with a single button
  • Direction Controls - Perfect styling within seconds. (New in 3.0)
  • Collision Constraint during setup (New in 3.0)
  • Drive the feather type with the Type Envelope Mesh (New in 3.0)
  • Filter the feather type for easy exporting(New in 3.0)
  • Unlimited amount of styling controls
  • Works on any polygon mesh
  • Automated creation and attachment of control objects to the animated mesh
  • 3 different distribution methods:Random, Per Poly, Shrinkwrap
  • Shrinkwrap placement allows exact positioning of each single feather
  • Realtime playback of the simulation with direct response to user's actions
  • Customizable and extendible with the ICE tree
  • Color can be controlled with a Texture Map
  • 4 types of controls: "Direction" (global), "Standard" (local), "Rotation Map" (local), and "Goal" (global)
  • Symmetry: Simply "Duplicate Symmetry" the direction controls. Symmetric styling and animation with mirrored Rotation Map.
  • "Use Live Feather Controls" option allows baking the standard styling (New in 3.0)
  • Soft collisions
  • Plane-to-Plane Intercollision (also referred to as Self-Collision)
  • Wind Simulation with realistic wind resistance
  • 6 Simulation Constraints: Collision, Spring, Cone, Plane, Intercollision, Uniform Distance
  • Intercollision options inside setup node to reduce initial intersections
  • Stiff Spring option for faster previews and animation
  • Initial World Rotation allows integration of custom styling tools

Bullit
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Posts: 2621
Joined: 24 May 2012, 09:44

Re: mbFeatherTools 3.2 now for Softimage 2015

Post by Bullit » 06 May 2014, 07:51

Neat. Since you put uour hands in 2015 i hope you don't mind i ask what is your general opinion on it.

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