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Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 25 Jun 2016, 22:38
by bb3d
Thank you for the tip. I tried those compounds, but after fiddling around with them for over an hour without success, I gave Blender a try and found out, that Blender's particle system has a big "Convert" button which does exactly what I want with only one mouseclick. Now I integrated it into the pipeline of my current project, complementing XSI :)

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 02 May 2019, 17:09
by MKXSI
Does anybody have this addon to give it a try before buyng? :D
Thanks

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 02 May 2019, 21:14
by Maximus
MKXSI wrote: 02 May 2019, 17:09 Does anybody have this addon to give it a try before buyng? :D
Thanks
I own it, what can i say, its really great but a bit pricey also it lacks a library (c4d one has a library).
one major aspect is that its ICE based and fully customizable, it has wind animation which is the reason i bought it, both on grass/strands/flowers/trees.

Scatter tool is also very good, i only miss some presets, basically you'd have to build your own trees.
That said i dont think its for a close up rendering, its great for animation/filling the environment and using the wind function, but for close up rendering i dont know, the thing is that Speedtree for example has branches merged and fused with the trunks, Forester have them split apart, so its like you create a cylinder so to speak, on top of the trunk, you can see the edges.

You can use grass for close up, because you can map any high res texture to the grass blades (which is amazing). The grass parameters/patches are also crazy good.


Depends on what are your needs but i'd give it a 8/10 score, 2 points missing because of this trunk/branches thing and the fact that it doesnt have a library :)

c4d version is probably the best customizable tree/grass generator imo. unless you need Speedtree or Plant Factory power, you are pretty much set with any project.