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Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 06:19
by 3DQUAKERS
Hi all,

I am glad to announce the release of our Forester plugin for Softimage.
Forester automates the creation of procedural trees, forests, flowers, grass and rocks.

Check out http://3dquakers.com for more details.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 06:56
by angelous4x
A very nice addition to the growing tools softimage has. what is the price range?

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 07:37
by 3DQUAKERS
Pricing isn't finalized yet, but it should be in the range of existing Softimage plugins.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 11:41
by Rork
Hi,

Will this work across all 3rd party renderers out there?

Looking really cool btw :-)

rob

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 13:26
by druitre
Interesting! And, keep them plugins for Softimage coming. Proof them idiots over at AD wrong.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 28 Feb 2014, 14:31
by talent103
Looks great. I would be interested in it.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 01 Mar 2014, 04:58
by jamination
looks good, looking foward to it.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 01 Mar 2014, 10:20
by 3DQUAKERS
@Rork: Forester elements are generated as polygonal geometry and render in any 3rd party renderer, and can also be exported outside of Softimage.
Automatic UVs at this stage render in renderers that support ICE UVs, like Arnold and MentalRay.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 02 Mar 2014, 22:11
by Cacoman
So there should be no problem also working with Redshift!

Awsome can't wait to put a grip on this one.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 03 Mar 2014, 08:51
by Eugen
Looks nice!
A crucial point is: will there be a (extensive) plant library? If yes, did you think to maintain and extend it by yourself, or did you think of incorporating plants from your userbase as well (compounds)?

Natually, it's great to have the power to build new plants procedurally, but it's not that easy to create high quality, realistic plants. You need to get some reference images and textures, 'understand' the structure of the plant, and the needed timeframe will be in the range of hours (very much dependent of course).

Although this is fun - normally you are in a bit of a rush when doing paid jobs, and if you have to populate a scene with 20 different high quality plants/bushes/trees, a library will be your best friend, also as a starting point for custom plants.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 03 Mar 2014, 09:03
by 3DQUAKERS
Hi Eugen,

You are right about the library, but at the moment this is left up to the user to create their own.

I'll consider it for future versions though.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 03 Mar 2014, 10:46
by Eugen
Ok, would be cool.
It's a business decision you will have to make. Offer only a tool, or a marketplace, too.

Many people just buy static meshes from some asset vendor, and although somewhat unflexible, you can get literally thousands of top-quality plants that way, which are not re-created without some effort.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 04 Mar 2014, 15:43
by 3DQUAKERS
For those of you planning to stay on the Softimage boat, here is an example of the grass and flower implementation in the upcoming Forester for Softimage plugin.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 04 Mar 2014, 16:34
by jamination
bring it on, i am ready.

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 04 Mar 2014, 17:49
by xsi_fanatic
3DQUAKERS wrote:For those of you planning to stay on the Softimage boat, here is an example of the grass and flower implementation in the upcoming Forester for Softimage plugin.

Image
There's no image

Re: Announcing Forester a new plugin from 3DQUAKERS

Posted: 04 Mar 2014, 19:01
by Rork
the weblink has one 1 too many ;-)