Announcing Forester a new plugin from 3DQUAKERS

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ForesterAuthor: 3DQuakers
3DQuakers, one of the few providers of Softimage video training, is proudly presenting its first Softimage plugin: [..] Forester is a procedural creation addon that renders the creation of natural elements like trees, forests, grass and flowers a breeze! With its procedural approach, Forester generates the geometry using ICE, making the creation and editing of elements very straightforward. Forester is not aimed for technical directors, but for artists. No ICE knowloedge is required. In fact, Forester will add all the connections automatically, so the user would only have to change the element parameters. Forester elements come with lots of parameters to render the customization process very fast and intuitive. Almost all geometry come with built-in UVs, called Space UVs, that fit perfectly over the geometry, and render exactly the same way in Mental Ray and Arnold.

Pricing information: Forester v1 is launched with an introductory price of 159 USD, for single machine use. Additional licenses cost 100 USD per machine. Prices are subject to increase after the launch period.

A lot of documentation videos to be found here

Related plugins: TGen, LKLightning, StrandTree, Ivo Tree, Recursive Tree (click »vegetation« tag). Here is an xmas tree demo setup by Matt Morris: http://www.matinai.com/si/xmas_tree_settings.jpg

New plugins, tools etc.
3DQUAKERS
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Announcing Forester a new plugin from 3DQUAKERS

Post by 3DQUAKERS » 28 Feb 2014, 06:19

Hi all,

I am glad to announce the release of our Forester plugin for Softimage.
Forester automates the creation of procedural trees, forests, flowers, grass and rocks.

Check out http://3dquakers.com for more details.
Last edited by 3DQUAKERS on 24 Mar 2014, 06:48, edited 1 time in total.
Charbel Koueik
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by angelous4x » 28 Feb 2014, 06:56

A very nice addition to the growing tools softimage has. what is the price range?

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by 3DQUAKERS » 28 Feb 2014, 07:37

Pricing isn't finalized yet, but it should be in the range of existing Softimage plugins.
Charbel Koueik
http://3dquakers.com
3D Training and Development

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Rork
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by Rork » 28 Feb 2014, 11:41

Hi,

Will this work across all 3rd party renderers out there?

Looking really cool btw :-)

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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druitre
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by druitre » 28 Feb 2014, 13:26

Interesting! And, keep them plugins for Softimage coming. Proof them idiots over at AD wrong.

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by talent103 » 28 Feb 2014, 14:31

Looks great. I would be interested in it.

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by jamination » 01 Mar 2014, 04:58

looks good, looking foward to it.
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by 3DQUAKERS » 01 Mar 2014, 10:20

@Rork: Forester elements are generated as polygonal geometry and render in any 3rd party renderer, and can also be exported outside of Softimage.
Automatic UVs at this stage render in renderers that support ICE UVs, like Arnold and MentalRay.
Charbel Koueik
http://3dquakers.com
3D Training and Development

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Cacoman
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by Cacoman » 02 Mar 2014, 22:11

So there should be no problem also working with Redshift!

Awsome can't wait to put a grip on this one.
To create something that does not exist, to exist.

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by Eugen » 03 Mar 2014, 08:51

Looks nice!
A crucial point is: will there be a (extensive) plant library? If yes, did you think to maintain and extend it by yourself, or did you think of incorporating plants from your userbase as well (compounds)?

Natually, it's great to have the power to build new plants procedurally, but it's not that easy to create high quality, realistic plants. You need to get some reference images and textures, 'understand' the structure of the plant, and the needed timeframe will be in the range of hours (very much dependent of course).

Although this is fun - normally you are in a bit of a rush when doing paid jobs, and if you have to populate a scene with 20 different high quality plants/bushes/trees, a library will be your best friend, also as a starting point for custom plants.

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by 3DQUAKERS » 03 Mar 2014, 09:03

Hi Eugen,

You are right about the library, but at the moment this is left up to the user to create their own.

I'll consider it for future versions though.
Charbel Koueik
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3D Training and Development

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by Eugen » 03 Mar 2014, 10:46

Ok, would be cool.
It's a business decision you will have to make. Offer only a tool, or a marketplace, too.

Many people just buy static meshes from some asset vendor, and although somewhat unflexible, you can get literally thousands of top-quality plants that way, which are not re-created without some effort.

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by 3DQUAKERS » 04 Mar 2014, 15:43

For those of you planning to stay on the Softimage boat, here is an example of the grass and flower implementation in the upcoming Forester for Softimage plugin.
Attachments
3dquakers_forester_8.jpg
Last edited by 3DQUAKERS on 04 Mar 2014, 19:09, edited 3 times in total.
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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by jamination » 04 Mar 2014, 16:34

bring it on, i am ready.
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Jamination Productions

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by xsi_fanatic » 04 Mar 2014, 17:49

3DQUAKERS wrote:For those of you planning to stay on the Softimage boat, here is an example of the grass and flower implementation in the upcoming Forester for Softimage plugin.

Image
There's no image

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Re: Announcing Forester a new plugin from 3DQUAKERS

Post by Rork » 04 Mar 2014, 19:01

the weblink has one 1 too many ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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