Partio for Softimage

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Partio Export for SoftimageAuthor: James Vecore
A particle export plugin using Disney's Partio library for Autodesk Softimage. Supports BGEO, BIN*, GEO, PDA, PDB, PDC, PRT file formats. Note that for BIN to work properly, you'll have to use James' fixed fork of the Partio library instead of Disney's original library release. For full installation and usage instructions see the github repo page. A video demo is available.

This addon is Open Source and available on github.com. Note that there are no binary releases available right now. In case someone has a build ready, please consider submitting it using the »Something missing?« form above.

local backup: PartioExportForSoftimage-master.zip (repository snapshot from Feb 21st 2014)

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Bullit
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Partio for Softimage

Post by Bullit » 31 Dec 2013, 16:07

http://www.disneyanimation.com/technology/partio.html
Particles are an important part of effects work, because they allow free-form information in 3D space. Unfortunately, there is no standard format for particles akin to Wavefront .obj. Most animation systems have their own proprietary particle formats. For example Maya uses the binary and ascii particle database formats .pdb and .pda file formats. Houdini uses the .geo and .bgeo geometry uber formats. Renderers typically have their own point cloud format such as RenderMan's PTC format and Houdini's .pc. All of these formats share a common theme. They allow particles to be iterated or indexed and associate a customizable set of attributes with them. The goal of Partio is to provide a unified interface akin to unified image libraries that makes it easier to load, save, and manipulate particle files.
Motivation
At Walt Disney Animation Studios, we had used a mix of PDB formats, PTC formats and BGEO formats, depending on the authoring environments. Many of our tools supported more than one of these, but the code was scattered and copied to read these formats. Additionally, some of these formats required linking to large libraries to use. For this reason we desired a library that could read and write all of these file formats in a simple way. This would allow all of our tools to easily support all the possible formats that we could throw at them. It also allowed more flexibility in moving particles into proprietary packages without having to write an importer/exporter for every different tool.



https://github.com/jamesvecore/PartioExportForSoftimage

mjd3d
Posts: 23
Joined: 13 Sep 2011, 22:31

Re: Partio for Softimage

Post by mjd3d » 29 Jan 2015, 16:27

Hi

I have compiled a DLL from the source code and I attached it..

Thanks
Attachments
PartioExportForSoftimage.64.rar
(78.06 KiB) Downloaded 184 times

danyargici
Posts: 56
Joined: 09 Nov 2009, 10:58

Re: Partio for Softimage

Post by danyargici » 29 Jan 2015, 18:02

Thanks, however it gives me a missing library error... Any ideas?

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Hirazi Blue
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Re: Partio for Softimage

Post by Hirazi Blue » 29 Jan 2015, 18:22

Might just be a missing Visual C++ runtime. It would help if you could paste the error message you get here... ;)
Stay safe, sane & healthy!

danyargici
Posts: 56
Joined: 09 Nov 2009, 10:58

Re: Partio for Softimage

Post by danyargici » 29 Jan 2015, 18:30

Sure, it's a pretty generic error though!

Library not found:
c:\pathtomyusersfolder\Application\Plugins\nt-x86-64\PartioExportForSoftimage.64.dll

Does it work for you?

Helli
Posts: 211
Joined: 04 Jun 2009, 11:21

Re: Partio for Softimage

Post by Helli » 29 Jan 2015, 22:51

Tried it, works fine.

Thank you a lot. Very useful.

BenR
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Joined: 11 Jun 2009, 20:52

Re: Partio for Softimage

Post by BenR » 30 Jan 2015, 02:40

As Hirazi mentioned it is most often a missing Visual C++ runtime. Running the plugin dll through Depends.exe shows that it requires dll's from the Visual C++ redistributable for Visual Studio 2013. So you could use Depends.exe to confirm that those are the missing components on your computer, or you could just download and install the redistributable from Microsoft and see if that fixes it.

http://www.microsoft.com/en-us/download ... x?id=40784

Ben

danyargici
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Joined: 09 Nov 2009, 10:58

Re: Partio for Softimage

Post by danyargici » 30 Jan 2015, 10:56

Thanks Ben, Hirazi.

That was indeed the issue. All working now!

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Rork
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Re: Partio for Softimage

Post by Rork » 30 Jan 2015, 11:12

Sweet!! Especially the SI > Houdini example.
So many things to test, so little time... ;-)

Thanks for sharing this, much appreciated.

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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