ICE Plug-in - emRPC version 3.0 released

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Mootzoid
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ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 07 Jan 2010, 18:29

Hi everybody,

Welcome to the emRPC thread of this lovely community!

After many weeks of hard labour, annoying bugs, ups and downs, as well as hectolitres of coffee it's finally done:
emRPC version 3.0 is released! :ymparty:

So what's new in this version?
Here a list of the most interesting features:
  • new compounds
  • self-shadowing
  • OGL preview
  • strands
The entire list of new stuff is contained in the chapter "Version History" of the emRPC online documentation, here's the direct link: Complete Version History

Have a look at the first sneak preview video on Vimeo:



Okay, I admit, it's just one of my old emFluid2 scenes I recycled here, but the 1.500.000 self-shadowed particles as well as the shadows on the floor are entirely rendered by emRPC version 3.0. Here some specs:
render resolution: 800x450 + anti-alias + self-shadowing + shadows on masks
render time (per frame with an Intel i7): about 19 seconds

To see more stuff concerning this new release please check out the following links: Hope you like this new release :)

Take care!
Eric

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Rork
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Re: ICE Plug-in - emRPC (a.k.a. emRenderPointCloud)

Post by Rork » 08 Jan 2010, 09:27

Hi Eric,

Kudos on another wicked release :ymparty:

I've quickly checked out the videos on vimeo (don't have the proper time right now) but it looks really awesome!

Again, big kudos and thanks for all the other (upcoming) stuff as well,

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Mootzoid
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new emRPC Tutorial 06

Post by Mootzoid » 08 Jan 2010, 10:06

@Rob/Rork: Thanks, glad you like it!

I added another tutorial in which I go through the (only) four emRPC demo scenes and also show some strands rendering:



Cheers!
Eric

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Werner
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Re: ICE Plug-in - emRPC version 3.0 released

Post by Werner » 11 Jan 2010, 09:33

Brilliant Eric...the guys here at Luma was waiting in anticipation for the self shadowing part.

Thank you!

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Letterbox » 11 Jan 2010, 18:40

I'll look forward to using this... once Steven lets go :)

JP

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 11 Jan 2010, 19:08

@ Werner & Letterbox :

Thanks, guys, feels great to read those comments after all the labour :ymhug:

Take care!
Eric

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Re: ICE Plug-in - emRPC version 3.0 released

Post by ace63 » 11 Jan 2010, 21:04

Damn I feel like I need to buy a copy myself even though I don't do commercial work - this is just too GREAT to miss.

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 13 Jan 2010, 10:03

@ ace63 :

I personally think that is a great idea ! $-) ;)

Cheers :)
Eric

ximage
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Re: ICE Plug-in - emRPC version 3.0 released

Post by ximage » 13 Jan 2010, 20:07

this is looking really really good.

loving the self shadowing. genius stuff.

so whats the plans next? i know some people have already done there own comps. but id like to see motionvector outputs and depth outputs built in. so different passes can be rendered, that would be nice.

hopefully il buy a copy soon to have a proper play.

cheers

Sweeney

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 13 Jan 2010, 21:03

Hi ximage,

Yes, concerning emRPC I got request for motion vectors, depth and motion blur from several people.
I plan to implement those things, but not in the near future, as I have too many other things that need to be done first:
emFluid3, an update of emPolygonizer and last but not least my next new plug-in.

Cheers,
Eric

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Re: ICE Plug-in - emRPC version 3.0 released

Post by ximage » 15 Jan 2010, 18:30

Hey Eric,

cheers for replying.

dude i gotta say, you are a plugin machine!! you got another plugin coming? is it flocking by anychance?

looking forward to seeing more stuff.

cheers matey,

sweeney

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Re: ICE Plug-in - emRPC version 3.0 released

Post by scaron » 15 Jan 2010, 23:28

i think the plugin eric is referring to is the emTree/l-system plugin he showed at the german softimage user group

s

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 16 Jan 2010, 10:37

Hey guys!

Yes, scaron is right: it's emTree, no flocking, sorry! But it will take a while before emTree 1.0 can be released. Not before March, that's for sure.

Take care,
Eric

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Re: ICE Plug-in - emRPC version 3.0 released

Post by gumboyaya » 17 Feb 2010, 12:57

Servus,

I am working on a project with shifted cameras (Cam Options > Projection Plane > Optical Center Shift). Unfortunately emRPC doesn't seem to be friend with that kind of camera and refuses to write the images to disk when rendering a shifted camera.
Is there a possibility to make them friends ICE-wise or only DLL-wise?

As an alternative I tried to recreate the additive shading effect used by emRPC in MentalRay but didn't succeed yet. Anybody got a hint on how to render additive particles in MentalRay?

Thanks a lot in advance
tom

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Re: ICE Plug-in - emRPC version 3.0 released

Post by Mootzoid » 17 Feb 2010, 13:31

Hi Tom,

Yup, optical center shift is not supported by emRPC.
To get a sort of "Additive" effect with Mental Ray you might try a "Transparency" shader combined with an "Add color" or something... don#t know if that will work, though.
Another solution might be the "burn" parameter of a particle volume shader... but I'm not sure about that either, sorry!

Cheers,
Eric

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