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 Post subject: Re: Strand Collision Framework
PostPosted: 30 Oct 2013, 10:57 
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Joined: 17 Feb 2010, 16:13
Posts: 252
this is fantastic, thank you!!

unfortunately i get an error with a custom ice node. Per_Point_Array.dll
although it still works.
Code:
# WARNING : 3000 - Invalid port type specified for Custom ICE Nodes.
# Port Name: Attribute
# ID: 0
# Invalid port type: 276480
# WARNING : 3000 - Invalid port type specified for Custom ICE Nodes.
# Port Name: Array
# ID: 201
# Invalid port type: 277504
# ERROR : 2384 - This port type(s) is incompatible with other ports of the same constraint map:
# <Node: Per_Point_Array>
# <Port ID: 201>
# <Group ID: 201>


may it have something to do with this?
Quote:
"...the output port was using the same same context
ID as a "singleton" input. So using two context IDs solved it..."

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 Post subject: Re: Strand Collision Framework
PostPosted: 30 Oct 2013, 13:20 
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Joined: 10 Jul 2009, 20:52
Posts: 9
Yeah, it's an error that only pops up in 2013/2014 (and possibly 2012). Loads fine in 2011
Back when trying to fix it SI would complain even if all ports were given separate constraint maps. Any and all combinations short of cutting the extra ports would result in the same error, so I'm just going to leave it as long as it doesn't cause any actual problems.

Granted, chances are I'm overlooking something painfully obvious. Would expect it to throw the same error in 2011 though.


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 Post subject: Re: Strand Collision Framework
PostPosted: 01 Nov 2013, 00:14 
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Joined: 16 Sep 2013, 21:29
Posts: 31
Thanks!, just in time to test some dinamic Muscle System ideas I was having... great timing men , thaks a lot, you probably save a lot of us HOURS of work :)


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 Post subject: Re: Strand Collision Framework
PostPosted: 02 Nov 2013, 01:23 
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Joined: 05 May 2012, 00:50
Posts: 186
Can the strands collide with things other than strands?


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 Post subject: Re: Strand Collision Framework
PostPosted: 02 Nov 2013, 11:03 
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Joined: 10 Jul 2009, 20:52
Posts: 9
The framework includes a node that turns the edges of a mesh into strands, which you can collide with.
It also includes the stock strand collision setup, which lets them collide with mesh faces as usual.

Have a look at the Dynamic-Mesh-Collisions sample scene


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 Post subject: Re: Strand Collision Framework
PostPosted: 03 Nov 2013, 08:53 
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Joined: 20 Apr 2012, 23:08
Posts: 95
thanks !!!


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 Post subject: Re: Strand Collision Framework
PostPosted: 03 Dec 2013, 11:47 
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Joined: 09 Jun 2009, 14:09
Posts: 361
Location: London
I remember seeing some tests for this stuff on Vimeo years ago. It's fantastic that you finished it and even more fantastic you are sharing it. People like you are helping to keep the golden age of ICE going. Thankyou.

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 Post subject: Re: Strand Collision Framework
PostPosted: 21 Jan 2014, 17:39 
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Joined: 14 Jun 2009, 20:22
Posts: 22
Another glaring issue... No Linux compile? :-\ It's too bad as I'd love to use it in production at work (in Softimage in Linux.)

Do you have plans of releasing the source?


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 Post subject: Re: Strand Collision Framework
PostPosted: 21 Jan 2014, 18:22 
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Joined: 10 Jul 2009, 20:52
Posts: 9
I am planning a complete rebuild to go along with a set of more advanced hair modeling tools I am working on, as such I would rather this monstrosity not spread any further :)

Alas, it is going to take me a while to get to it, as the modeling toolset takes precedence.

I am afraid you are going to have to wait :(


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 Post subject: Re: Strand Collision Framework
PostPosted: 16 Mar 2014, 11:03 
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Joined: 10 Jun 2009, 11:58
Posts: 7
This looks very promising. Thanks a lot for sharing.

Cheers!


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