Motion Tools 1.0

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Motion Tools 1.1Author: Gustavo Eggert Boehs
Project moved to GitHub in Jul 2017 --- Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup:motiontools.zip
Motion Tools 1.1Author: Gustavo Eggert Boehs
Updated September 2012 to support polygon island pivots/rotation fixes. Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup: motiontools.zip

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gustavoeb
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Motion Tools 1.0

Post by gustavoeb » 26 Jul 2012, 18:55

Hey guys!

As of today I'm releasing the first non-beta version of Motion Tools. (which is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage)
I'm finally happy with features and stability, and have addressed the lack of documentation and samples.

You can download the 2012 and 2013 versions and sample scenes at http://www.gustavoeb.com.br/mtools. You will also find the documentation, tutorials and a little spot to report bugs there...
Ill leave you with a video introduction better explaining what this is and how it works.
Cheers!



Ps: It is always valuable to highlight this started here in our Community Projects :D

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SamHowell
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Re: Motion Tools 1.0

Post by SamHowell » 26 Jul 2012, 19:23

Thanks! I look forward to making something cool with your compound sometime soon.

Si Community has it's first baby. :-bd

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Rork
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Re: Motion Tools 1.0

Post by Rork » 26 Jul 2012, 19:54

Very nice seeing this tool coming to a 1.0 :-bd

thanks a ton for sharing this, and showing people the power of ICE. :D

kudos!

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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rray
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Re: Motion Tools 1.0

Post by rray » 26 Jul 2012, 20:31

Come a long way since then B-)
Thanks for keeping at it. A lot of good ideas in there!
Softimage Resources section (formerly known as rray.de/xsi) updated Oct 01 2017

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TwinSnakes007
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Re: Motion Tools 1.0

Post by TwinSnakes007 » 26 Jul 2012, 21:59

:D 8-}
Thanks so much for this. I'll be using this in my testing of the Mitsuba exporter. Its gonna be super-easy to setup particle test scenes now.

Thanks again.

-TS-

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Maximus
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Re: Motion Tools 1.0

Post by Maximus » 26 Jul 2012, 22:01

Well this is amazing, really great work, thanks a lot for this.
Didnt expect to find some rbd stuff, the falling text was one of the example i saw on Momentum demo scenes, really nice to see it here.

Thanks again!

Max

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Re: Motion Tools 1.0

Post by NNois » 26 Jul 2012, 22:19

Yehh ! thanks a lot gustavo for this very great set of tools

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Re: Motion Tools 1.0

Post by NNois » 26 Jul 2012, 22:44

Just very curious after seeing your great video presentation, does you simulate stuff permits now motion blur on particles ?????
have you managed motion blur working on non simulated ice trees

Thanks,
Noël

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 26 Jul 2012, 22:58

NNois wrote:Just very curious after seeing your great video presentation, does you simulate stuff permits now motion blur on particles ?????
have you managed motion blur working on non simulated ice trees.
Good question, and the answer issssss... on simulations Yes. No for the rest. Simulations have a PointVelocity attribute that enables MR to render MB.
The hacks Ive investigated to fix this are ugly and non-intuitive and, therefore I have not implemented them. Arnold and 3Delight can render this just fine. MR implementation should just do the same, in my opinion (at least have the option to do so)...

This is a good time to put this up the priority list and find a decent workaround for the time being... thanks for bumping on this :)

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Maximus
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Re: Motion Tools 1.0

Post by Maximus » 26 Jul 2012, 23:01

I've noticed that the motion blur works even if the ICETREE is set under the modeling stack, so not simulated. but to see the effect you have to increase the speed a lot. Not sure if its the correct thing to do tho.

edit, actually nvm it doesnt work on particles, i was using the geometry :D
Last edited by Maximus on 26 Jul 2012, 23:06, edited 1 time in total.

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Daniel Brassard
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Re: Motion Tools 1.0

Post by Daniel Brassard » 26 Jul 2012, 23:02

Good work Gustavoeb, very nice tool, i'm glad you finished it.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 27 Jul 2012, 00:35

TwinSnakes007 wrote::D 8-}
Thanks so much for this. I'll be using this in my testing of the Mitsuba exporter. Its gonna be super-easy to setup particle test scenes now.
Cool :)
Post us some images when you do ;)

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gaboraa
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Re: Motion Tools 1.0

Post by gaboraa » 27 Jul 2012, 09:26

As an ex Cinema 4D user I find this great cause I have missed Mograph module:) Thank you Gustavoeb.
Last edited by gaboraa on 28 Jul 2012, 10:26, edited 1 time in total.

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Re: Motion Tools 1.0

Post by nuverian » 27 Jul 2012, 13:07

Looks great. Well done and thank you.
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druitre
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Re: Motion Tools 1.0

Post by druitre » 27 Jul 2012, 14:38

Thanks a lot, also for the tutorial video and documentation, much appreciated!

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bottleofram
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Re: Motion Tools 1.0

Post by bottleofram » 28 Jul 2012, 02:39

This has come long way. I applaud your effort, Gustavo.

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