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Re: GEAR_mc

Posted: 03 Apr 2016, 17:50
by Draise
MC_GEAR is backwards compatible yeah, the old rigs work the same - as far as my experience goes.

I found it wise to uninstall GEAR though, I had a conflict once.

Re: GEAR_mc

Posted: 10 Oct 2016, 15:03
by gaboraa
Hey guys,

Does anyone know how to animate tails on custom build rigs? I thought animating "body_C0_ctl" would enough for the dynamic tail simulation?

Re: GEAR_mc

Posted: 10 Oct 2016, 19:56
by FXDude
I've used this a few times for similar ends (or tails :p ),



There's a few things to setup which are covered in the clip, and are not bad after doing it once
which is great for secondary anim while retaining directability.

(see end-result from 3:40)

If it's what you're after, Look for "Strand Spring" on Rray

Re: GEAR_mc

Posted: 10 Oct 2016, 20:44
by CYTE
Or you could try mt_spring. it can also be found on rray.
https://www.youtube.com/watch?v=O_XhNmN_C2g
its not ice but easy to setup animateble while springy(!) and rocksolid!
i use it allways for stuff like tails or tentacles..
cheers
CYTE

Re: GEAR_mc

Posted: 11 Oct 2016, 22:04
by FXDude
Indeed MTSprings is quite streamlined, and the wind/gravity controller is also pretty neat!

Re: GEAR_mc

Posted: 12 Oct 2016, 10:51
by gaboraa
Thank you guys, I'll try both but for sure but mt_spring sounds awesome, wind/gravity controller is attractive:)