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Re: GEAR_mc
Posted: 30 Sep 2013, 22:09
by Daniel Brassard
New videos on TD Survival
New Eyelids Component
New Mouth & Jaw Components
Re: GEAR_mc
Posted: 10 Oct 2013, 22:33
by Draise
Love this! Thanks so much for leaving this free. =) Legend.
Re: GEAR_mc
Posted: 19 Oct 2013, 08:12
by eternal art
Hi Miquel .
I see that the nose is missing from the facial component , is it not finished yet or is there another reason for that .
thanks in advanced .
Re: GEAR_mc
Posted: 11 Nov 2013, 08:04
by mirkoj
any words on compability with old gear rigs? any problems with opening and working with scenes containing old gear and not gear_mc?
Re: GEAR_mc
Posted: 24 Apr 2014, 01:45
by Draise
I had to re-install to W8.1 and tried out SI 2015, but now I have an error: my PYTHONPATH and/or PATH Variables are working, but not all the GEAR modules are loading.
I get the following error:
Code: Select all
# ERROR : Traceback (most recent call last):
# File "", line 34, in
# from gear.xsi import xsi, c, lm, XSIMath, XSIFactory
# ImportError: cannot import name lm
# - [line 34 in X:\XX\GEAR_mc-master\workgroup\Addons\gear\Application\Plugins\gear_selectionTools.py]
For the majority of the major python scripts I'd love to use... only some of them.
Why would that be?
Re: GEAR_mc
Posted: 24 Apr 2014, 02:56
by Draise
Figured it out, just re-installed python (and deleted the old python files).
Re: GEAR_mc
Posted: 07 Jun 2014, 06:54
by Haimund
Hi, there.
I don't know if anyone has the same problem, but when I use this, sometimes arms and legs flip or pop.
Does anyone know how to prevent or fix this?
Re: GEAR_mc
Posted: 08 Jun 2014, 15:55
by mirkoj
during animation and viewport playback or when rendering characters?
If it is 2nd one then I run into that couple times and only solution was to cache animation and render out cached and not rigged characters.
Viewport flipping don't remember seeing really...
Re: GEAR_mc
Posted: 08 Jun 2014, 16:03
by EricTRocks
Typically it is unwise to render live characters. You should always cache, then render.
Re: GEAR_mc
Posted: 09 Jun 2014, 03:39
by Haimund
Sorry, what I mean is this, see the picture.
And yes, I do encountered sometimes when it renders, the legs flip. The way I solve it is just open the file and render it instead of send to render farm. Because I don't want to have a lot of files each time and since it stay good in viewport……but thank you.
Re: GEAR_mc
Posted: 29 Mar 2016, 21:19
by mirkoj
hey guys
I know this is ooold thread but still.. I never got chance to take some time and dig deeper into mc fork of gear.
But I'm mostly interested in facial parts as I assume the rest is same as with original gear.
Anyone could give some feedback, using it around and stuff?
Thanks
Re: GEAR_mc
Posted: 29 Mar 2016, 21:21
by Draise
I've use the facial rigs a lot. They lips and mouth are really awesome. They eyes are alright, the eyebrows a bit strange, but they work.
I like it, prefer this version over the GEAR version.
Easier to install too.
Re: GEAR_mc
Posted: 29 Mar 2016, 21:58
by mirkoj
thanks.
easier then installing addon?
honestly part of pushing away was all that github things and stuff.. hehe will look into it
thanks!
Re: GEAR_mc
Posted: 29 Mar 2016, 22:00
by Draise
Well just creating the Workgroup, I guess.. yeah. Ok, addons are rediculously easy.
I did have a spine problem a couple of times on multiple rigs, but that might be my rig setup when I build it all.
But I do consider this a step up over GEAR, specially with it's new solvers.
Re: GEAR_mc
Posted: 30 Mar 2016, 13:11
by NNois
mirkoj wrote:thanks.
easier then installing addon?
With gears you have to also install python modules in you python install (or the soft one) and i think that's what Draise was talking about, right ?
Re: GEAR_mc
Posted: 03 Apr 2016, 17:13
by mirkoj
just one more questions maybe it is answered there but I missed...
do you remove "old" gear and install only gear_mc and in that case do rigs made with GEAR works fine with only GEAR_MC installed as well?
Thanks