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GEAR_mcAuthor: Miquel Campos Miquel Campos of
TD Survival fame is actively continuing development on Jeremie Passerin's popular modular rigging
toolset for his personal work and his work at
Shed Montreal. With the original GEAR no longer being in development, GEAR_mc can be viewed
as GEAR 2.0 even though today it's officially still a project fork.
GEAR is an open source project to provide a complete and production quality toolset
for rigging and animation inside Autodesk Softimage. It includes a lot of things to
ease the rigging and animation workflows. Anyone should be able to build custom rigs
using GEAR. It has been designed to be flexible and relatively easy to use. Even non-riggers
can create advanced rigs and animate them easily, but the system is also open to further
expansion so TDs can create their own »components« and use them inside
of the GEAR Rigging System. Furthermore, everything is accessible through scripting
with a complete API to automate as much as possible.
What's new [in GEAR_mc]:
New Menu re-arrange New Facial components New options for icon creator Selection sets and poseLib not part of Gear poseLib should work now in Linux (but not tested) Zipper tool for curves New solvers Wireframe color tool Guides support for store wireframe color New commands for inspect Guides PPG and solvers options Command for merge symmetry mapping templates.
Miquel demoing some of the additions to GEAR_mc:
Installation /
Icons /
Zipper /
Wireframe Colorizer /
Solvers. Original GEAR Videos are available on Jeremie's
blog and
original GEAR page as well as on
Jeremie's vimeo channel. Note this plugins includes the »Shed Tools« addon (below).
local backup: GEAR_mc-1.0.15.zip
New plugins, tools etc.
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Daniel Brassard
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by Daniel Brassard » 27 Aug 2013, 14:53
Posted by Miquel Campos on the Softimage Mailing List.
I have just uploaded to github my custom fork of Jeremie Passerin's GEAR project.
Here is a little list of what's the new:
-New Menu re-arrange
-New Facial components
-New options for icon creator
-Selection sets and poseLib not part of Gear
-poseLib should work now in Linux (but not tested)
-Zipper tool for curves
-New solvers
-Wireframe color tool
-Guides support for store wireframe color
-New commands for inspect Guides PPG and solvers options
-Command for merge symmetry mapping templates.
Some of these new features were initially developed by Jeremie, who kindly shared with me some of his personal WIP code.
BIG THANKS to Jeremie for the original code and all the help. And also BIG THANKS to Sly and PH from Shed Montreal to allow me to release some internal code for the poseLib, selection sets and some of the facial components.
I will prepare with Alan some videos explaining the new features and tools. Stay tune to TDsurvival ;)
Cheers,
Miquel
You can find Gear_mc at:
https://github.com/miquelcampos/GEAR_mc
Link to the Softimage Mailing List:
https://groups.google.com/forum/?fromgr ... mb94seRi3w
TD Survival video coming soon.
Enjoy!
Dan
$ifndef "Softimage"
set "Softimage" "true"
$endif
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Bullit
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by Bullit » 27 Aug 2013, 19:26
What is this zipper tool for curves?
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Daniel Brassard
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by Daniel Brassard » 28 Aug 2013, 18:40
First videos posted by Miquel Campos on Vimeo.
001 - installation
002 - icons
003 - zipper tool
004 - wireframe colorizer
005 - solvers
Miq
$ifndef "Softimage"
set "Softimage" "true"
$endif
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Daniel Brassard
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by Daniel Brassard » 28 Aug 2013, 18:53
@Bullit
Video 003 should answer your question. Zipper tool are useful for sticky lips animation, zippers, and other animation where two curve needs to get together for effects (marching bands, rubber band, etc).
Dan
$ifndef "Softimage"
set "Softimage" "true"
$endif
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diissar
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by diissar » 29 Aug 2013, 00:39
this is great!!Thanks for sharing Daniel and big THANKS to Miguel for all his work!
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mixepix
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by mixepix » 30 Aug 2013, 00:50
Oh, sweet! Thanks for posting!
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curly
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by curly » 30 Aug 2013, 18:05
Could you do a video on the new facial rigging compounds? Would you consider implementing an advanced spring solver, for instance rigging the suspension of a car?
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Daniel Brassard
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by Daniel Brassard » 30 Aug 2013, 18:13
Hi Curly,
Unfortunately, I am not the maker of GEAR_mc or the videos. Just passing the information.
Maybe someone in this forum that uses GEAR can show you how to use and implement what you are asking for.
Cheers!
$ifndef "Softimage"
set "Softimage" "true"
$endif
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Cacoman
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by Cacoman » 03 Sep 2013, 20:21
Hey Miquel can you show the new facial tools?
And thanks a lot for keeping the gear flame alive!
To create something that does not exist, to exist.
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McNistor
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by McNistor » 08 Sep 2013, 06:17
Great plug-in.
Not a complaint, but rather a wish - I really hope someone will take a deep breath, roll up their sleeves and implements something similar with ICE. Due to ICE's multi-threaded nature I'm guessing very complex rigs would be very fast.
Not sure about customization though as I have no idea how well does ICE can be mixed with Python, jscript and whatnot for different UI cues and interaction. Someone knowledgeable enough with ICE and scripting maybe will shed some light on this.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
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pezetko
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by pezetko » 10 Sep 2013, 00:45
ICE is terribly slow with writing and reading transformations of object (like nulls).
I tried some rigging with ICE to control null (bones) behaviour for rigging some mechanical stuff (e.g. just reading and writing transform between objects) and it was much slower than old constrains/scripted operators.
The ICE kinematics require different setup and is hard to script.
I didn't found any easy way to get nodes that generates errors throught scripting. That makes building and fixing rigs only slow manual labor which doesn't pay off.
ICE is pretty fast on per point operation (so particles, deformations...)... only....
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EricTRocks
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by EricTRocks » 10 Sep 2013, 01:12
Yeah, rigging in ICE == slow. You should only put parts of your rig into ICE when there is good reason and the need for it. Otherwise, you should keep your rig performance optimal with the standard rigging practices. Don't get me wrong, I'd love to make all the setups in ICE but it's too slow.
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McNistor
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by McNistor » 11 Sep 2013, 14:03
pezetko & EricTRocks,
Thanks for the explanations.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides
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eternal art
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by eternal art » 18 Sep 2013, 10:11
Thank you Miquel , but if it possible to make a video for facial component and it's a nice to have facial component in the man template .
3D Supervisor - Production House .
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