NURBS improvements petition

New plugins, tools etc.
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Hirazi Blue
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Re: NURBS improvements petition

Post by Hirazi Blue » 31 Jul 2013, 12:49

Not to derail this thread needlessly, but talk about the end of the generalist software has been around for quite some time. The generalist software is still more or less thriving and the case of Modo seems to prove that being a specialist packages often isn't enough as they seem to be desperately trying to turn this application, which started life as a dedicated subD modeler IIRC, into a generalist app. By which I don't mean to say this is a bad thing BTW. My point is that all this talk about the end of the generalist apps has been around as long as I can remember. With no real conclusion in sight, I'm afraid.
Stay safe, sane & healthy!

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gaboraa
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Re: NURBS improvements petition

Post by gaboraa » 31 Jul 2013, 13:06

I really like to see better Nurbs tools in Softimage but it seems like an another wish for a distant dream. Maya receives love and I don't think there are any plans on implementing better Nurbs tools. And at the end of the day we feel the frustration of dreaming and wishing things we will not have.

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Re: NURBS improvements petition

Post by Eugen » 31 Jul 2013, 13:25

For now, just think idealistically - what do you want? Very simple. You like curves, or surfaces? Just vote, it costs nothing.
Then we will see. Maybe we will be just laughed at as that sorry "dreamers" we probably are, but who knows.
A "never gonna happen" attitude won't help much... everything starts in the mind, after all.

Let's not get too disappointed, if this proves useless, too. Maybe some other time then.

"We must be like water..." - Bruce Lee

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gaboraa
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Re: NURBS improvements petition

Post by gaboraa » 31 Jul 2013, 13:46

Don't worry I already joined the petition and I also very eager to see the improvements on Nurbs modeling. Just hearing the idea of a better curve tools makes me happy;)

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dwigfor
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Re: NURBS improvements petition

Post by dwigfor » 31 Jul 2013, 20:51

49/51 signed.

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Mathaeus
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Re: NURBS improvements petition

Post by Mathaeus » 31 Jul 2013, 21:08

Just to add something...
First of all, I signed. Why not.
Second......
According to old tutorial by Jeremy Birn, as one of very few testimonies :). NurbS assembly stuff seems to be plugin for old Softimage 3d, integrated into XSI, later. While Softimage 3d already had some NurbS capabilities. According to habits of these times, I wouldn't be surprised if this plugin even had SDK or something similar. Maybe developer had a hard choice, to put feature into XSI, just if someone want it - still in hope nobody will ask for SDK. And that's why our member luceric, seems to have headache when anything is mentioned about XSI :)
In short, maybe.... only choice is to re-write entire thing from scratch. Once it's done, someone have to create exporter from Rhino to SI, too. If I'm correct, Rhino is only app, able to export IGES, readable in SI. I think Rhino exporter belongs to times of Softimage 3d, nothing later...

Anyway, again, any improvement in this field is desirable. NURBS is great thing for all sort of rigging too.

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Re: NURBS improvements petition

Post by Eugen » 31 Jul 2013, 22:38

Thanks, everybody!!
Is there one more soul willing to make it 50?

I will put the petition in the beta forum shortly... and maybe just get the boot, but who knows.

@Mathaeus: XSI does already have NURBS assemblies, you know (which nobody uses)... or did you mean something else?

Re-writing the factory tools from scratch would be unnecessary. The algorithms are just fine. They just need consistent subcurve/surface support to improve their usability, which would be comparatively simple. New tools are another story. The SDK has to get better for those.

eben
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Re: NURBS improvements petition

Post by eben » 31 Jul 2013, 22:51

i'm the 50th !! :)

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Mathaeus
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Re: NURBS improvements petition

Post by Mathaeus » 31 Jul 2013, 22:54

Eugen wrote:Thanks, everybody!!

@Mathaeus: XSI does already have NURBS assemblies, you know (which nobody uses)... or did you mean something else?
Yeah I know, of course. Just wanted to say, it seems NURBS assembliesin SI, are heritage of former plugin for Softimage 3d. By the way, I had great ideas with these assemblies for hair styling, but at the end of the day, Kristinka Hair relies only on single surface(s). Didn't worked very well with more than that.

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minilogoguy18
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Re: NURBS improvements petition

Post by minilogoguy18 » 27 Aug 2013, 02:13

Signed, could only help, no reason not to sign. :)

AlanMc
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Re: NURBS improvements petition

Post by AlanMc » 27 Aug 2013, 02:27

All,

I've been following the progress of this petition and I'm slightly saddened to see that the addition of names has slowed considerably in the last month or so. I think this a good idea and was keenly looking to see how it would develop. From the current count the petition needs another 40 names - is there that many additional users out their that could be persuaded to add their names? I originally thought that 100 names would be relatively easy to collect, but I was obviously wrong.

Best Regards,

Alan

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minilogoguy18
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Re: NURBS improvements petition

Post by minilogoguy18 » 27 Aug 2013, 03:23

There's definitely enough users on this forum to fill the petition quite a few times.

I may not use Surface modeling as a hobbyist/game modder but if I can have a hand in improving any area of Softimage I wont hesitate.

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ActionArt
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Re: NURBS improvements petition

Post by ActionArt » 27 Aug 2013, 05:03

I've recently had a change of day jobs and am using Autodesk Inventor a fair bit (just started a couple weeks ago). I have to say, I really wish some of those modeling tools were in SI. I'm quite impressed. Since AD owns both companies you would think there were be more technology crossing floors. AD even owns the solids kernel used. It seems odd they haven't used that in Max/Maya and SI.

No reason the SI team couldn't walk across the hall and get some mighty fine nurbs/solids tools I would think.

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gustavoeb
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Re: NURBS improvements petition

Post by gustavoeb » 27 Aug 2013, 05:37

except that the hall would have to span from Singapore to Montreal, that is :)

unless it was an internet virtual hall, which would work too
Gustavo Eggert Boehs
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Eugen
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Re: NURBS improvements petition

Post by Eugen » 27 Aug 2013, 10:19

Thanks, guys!!
I brought this to the developer's attention in the beta. Can't give updates on the progress, since I don't want to be stomped into the ground by the big NDA boot. Just remember that the mills of Autodesk grind slowly...

luceric
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Re: NURBS improvements petition

Post by luceric » 27 Aug 2013, 12:59

ActionArt wrote:I've recently had a change of day jobs and am using Autodesk Inventor a fair bit (just started a couple weeks ago). I have to say, I really wish some of those modeling tools were in SI. I'm quite impressed. Since AD owns both companies you would think there were be more technology crossing floors. AD even owns the solids kernel used. It seems odd they haven't used that in Max/Maya and SI.

No reason the SI team couldn't walk across the hall and get some mighty fine nurbs/solids tools I would think.
It doesn't make any sense to say that. Softimage already owns a nurbs library, it's actually the same library Maya and Alias is based on, it's writing the interactive modeling tools and operator that inside sofitmage that is expensive. That's all app-specific, 100% architecture softimage code, nothing is reusable between apps.

I don't want to be mean, but I think the online petition result only proves that nobody cares about nurbs, or that the petition is poorly made. Softimage's user base is small, but it's still thousands of seats. And there are countless more more non paying "cg-persia" type users, students who get it for free, people with old versions of XSI, etc, nobody knows the numbers of people actually using XSI. Pretty much all these users are inclined to sign an online petitions, it's free, completely annonymous, and there is no reason for anyone to not want to push for more feature or support a forum colleague, and even sign multiple times 'cause we can. This is why nobody takes online petitions seriously. HOWEVER, let's say you'd take them seriously for a moment: it couldn't get 100 people interested? Are you kidding me? Let's say we estimate the potential number of people that would be inclined to sign this 10,000, as reasonable estimate, that's less than 1% of that! Considering the potential for fake user signing, don't-really-care sympathy signing, etc, it's a very very very low number. there are xsi studios with more users than that.

btw, here is something funny I found on MaxUnderground that might lighthen the mood:
http://www.maxunderground.com/archives/ ... mmentnum78
You can’t do much with splines in max at the moment. We need new (modified) splines and vertices. Have you seen how splines work in Softimage? It is a dream! You can watch them and think all the time “God d***, i am still living in the Paleolithic era!

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