I am happy to announce the release of a brand new addon:
emTopolizer v.1.0
This time I did not have time to make a release video (unfortunately!),
but there are four tutorial videos in which I demonstrate what the new
tool can do and how it works.
Tutorial 01 - Walk Through:
Tutorial 02 - A closer look at the demo scenes
Tutorial 03 - Vertex Islands
Tutorial 04 - The Geometry Reader and Writer
Feature list of emTopolizer:
- high speed geometry caching
Reads and writes polygon meshes via a single ICE compound preset or via the "Geometry Reader/Writer" operators.
Currently supported formats:
.mzd (native format, compatible with emPoylgonizer v.4).
.emp2 (native format, compatible with Softimage's built-in Polygonizer and version 2, 3 and 4 of emPoylgonizer).
.obj (Wavefront's ASCII format, compatible with all 3D packages).
.bin (RealFlow's binary geometry format, compatible with Maya and 3ds Max). - high performance polygonizer within ICE
The brand new multithreaded meshing core with a new memory management (ridiculously small memory usage whatever you are meshing). - UVW Engineer
A highly versatile texture coordinate creation tool designed to create UVs for geometry sequences with changing topology, typically meshed liquid simulations coming either directly from polygonizer or from a cached geometry file sequence (e.g. RealFlow meshes). - Vertex Islands / Polygon Islands
Access to vertex/polygon island data in linear time. Combine this with the "Vertex Island" tool of the freeware addon emTools to animate and control vertex islands via an ordinary point cloud. - Thickenizer
Apply some thickness to a polygon mesh, no matter how heavy. - Shatterizer
Disconnect and extrude the polygons whilst preserving the UVs, normals and vertex colors. - The "Geometry Free Reader"
A free geometry reader compound, good when throwing some scenes onto the farm that use cached geometry. - Many further little high speed goodies
Fix non-manifold edges, quadrangule, apply a special liquid mesh smoothing, sort vertices and polygons, blur normals, blur UVs, blur colors, close holes in a mesh, etc.
Take care,
Eric