User Guide Softimage 2014 online

New plugins, tools etc.
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McNistor
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Re: User Guide Softimage 2014 online

Post by McNistor » 24 Mar 2013, 18:15

Oh, OK then. :)
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

iamVFX
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Re: User Guide Softimage 2014 online

Post by iamVFX » 24 Mar 2013, 18:38

Can't wait to see SDK changes

pezetko
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Joined: 09 Jun 2009, 01:58

Re: User Guide Softimage 2014 online

Post by pezetko » 24 Mar 2013, 18:41

In fact, you can already pack other existing UVs throught Unfold Pack feature since 2012.SAP (maybe ealier). It just needs few more clicks or few lines of script.

Letterbox
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Joined: 17 Jun 2009, 14:49

Re: User Guide Softimage 2014 online

Post by Letterbox » 24 Mar 2013, 18:46

McNistor wrote:
You can now press Alt+click on the middle of either edge of a clip and drag in either direction to trim it interactively in the Animation Mixer.
Before you were using '[' and ']' for trimming a clip before and after with the time slider placed on a particular frame.
Now they added alt+click. Why do they waste time on such things it's beyond my power of comprehension.
When using an AVID system you use '[' and ']' for trimming a clip, maybe they wanted to change that. Who knows?
Is Alt+click what Maya uses? Who knows?

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luis7654
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Re: User Guide Softimage 2014 online

Post by luis7654 » 24 Mar 2013, 18:58

Well this release may not be really amazing... let's give them a break the team is new to the software. Maybe next year will be better.

But the camera sequencer can be useful and the ability to handle bigger scenes is also great.

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Rez007
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Re: User Guide Softimage 2014 online

Post by Rez007 » 24 Mar 2013, 19:11

Um...am I the only one who is not getting a scrollbar when I click the links in the guide, except for one catergory? I check Maya's and I am scrolling like crazy...

Letterbox
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Re: User Guide Softimage 2014 online

Post by Letterbox » 24 Mar 2013, 19:11

Falam wrote:
Pooby wrote:It's just a good job that we are already a substantial way ahead of the pack, so at least we have quite a few years of breathing space.
I agree. Continue as usual. The community needs to stop relying on Autodesk for assistance and rather, each other. :ymapplause:

QFA, but there are somethings that only AD can do, like the recent positive comments about what works for you in FaceRobot, and ours about AD creating a DX 11 viewport, as well as improved large object count performance and the such like.

Disagree with the 'team is new' they have been working on it for a while, as far as Luceric says, and that excuse can and only lasts for so long, and it's time is up. Seem many small teams - with big code bases - delivered more.

Yes the docs and the volume of improvements do come up short, but that seems to be a theme across all the AD products Maya and Max included, at least from comments I've read.

But with over 7000 vimeo's tagged with softimage and freely shared tools and excellent 3rd party tools and a good mailing list, it's still a not such a bad place to be.

It's a shame though because from all the comments and passion here (shown sometimes as rage/rants), it's pretty obvious that many realize, it could have been so much better.

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Rez007
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Re: User Guide Softimage 2014 online

Post by Rez007 » 24 Mar 2013, 19:15

luis7654 wrote:Well this release may not be really amazing... let's give them a break the team is new to the software. Maybe next year will be better.

But the camera sequencer can be useful and the ability to handle bigger scenes is also great.
It is not an entirely new team, there are some members who have been working on Softimage/ICE for a couple of years already, at least that is what I remember some AD people stating on here. Also, we did not get an SAP last year, as we were told they wanted to give the "new team" even more time to put in some good features...I think they had plenty of time...this is barily even an SAP release. In addition, it seems like they focused a lot of their energy on a system that they got a lot of heat on from last year - CrowdFX.

iamVFX
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Re: User Guide Softimage 2014 online

Post by iamVFX » 24 Mar 2013, 19:23

Rez007 wrote:Also, we did not get an SAP last year, as we were told they wanted to give the "new team" even more time to put in some good features...I think they had plenty of time...
I would give more :)

Bullit
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Re: User Guide Softimage 2014 online

Post by Bullit » 24 Mar 2013, 20:26

So this release seems a fix - to what extend it still needs to be seen - of 2013. They should have called it 2013.5 at maximum.

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bottleofram
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Re: User Guide Softimage 2014 online

Post by bottleofram » 24 Mar 2013, 20:38

Image
Last edited by bottleofram on 24 Mar 2013, 21:13, edited 1 time in total.

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McNistor
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Re: User Guide Softimage 2014 online

Post by McNistor » 24 Mar 2013, 21:07

buhahhahha!! :))
Where's that screenshot from? Is it even real? OMFG...
If it's real, I really hope there's one option like that in Max and Maya as well.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Hirazi Blue
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Re: User Guide Softimage 2014 online

Post by Hirazi Blue » 24 Mar 2013, 21:13

Well, it was fun while it lasted. Instead of opening a dialog with the user base for some much needed damage control they simply shut down the link again...
:ymapplause:

edit 22:14 - The Maya docs have now been removed as well
Stay safe, sane & healthy!

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bottleofram
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Re: User Guide Softimage 2014 online

Post by bottleofram » 24 Mar 2013, 21:15

McNistor wrote:buhahhahha!! :))
Where's that screenshot from? Is it even real? OMFG...
If it's real, I really hope there's one option like that in Max and Maya as well.
It's from the docs so yeah, its real.

Pretty sad state of affairs...

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McNistor
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Re: User Guide Softimage 2014 online

Post by McNistor » 24 Mar 2013, 21:18

"biting the bullet" doesn't look so much of a possibility, but instead, it nicely shapes itself as a certainty.
They'd really like to axe it, but on the other hand they'd like to keep the current Softimage user base in their court as well so they started giving hints apparently.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

Fer
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Re: User Guide Softimage 2014 online

Post by Fer » 24 Mar 2013, 21:49

Hirazi Blue wrote:Well, it was fun while it lasted. Instead of opening a dialog with the user base for some much needed damage control they simply shut down the link again...
:ymapplause:

The Maya docs, however, are still online. Funny... :))
Took them 12 hours of bureaucracy to close it.

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