XOcean
XOcean
Christian Schnellhammer has very kindly made his ICE implementation of the Houdini Ocean Toolkit available to the Softimage community. He has added a jpeg and scn to the zip file to demonstrate the basic setup too. You only need to install the dll (load plugin).
http://schnellhammer.net/blog/2010/06/x ... n-toolkit/
Thanks Christian!
http://schnellhammer.net/blog/2010/06/x ... n-toolkit/
Thanks Christian!
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- Posts: 440
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Re: XOcean
See? This is more than autodesk has done for us in the last year.
Thank you Christian!
Thank you Christian!
I'm now part of an endangered species...
Re: XOcean
Nice! Indeed a big thank you to Christian for this!
Re: XOcean
After looking at his pic, I searched for this: http://en.wikipedia.org/wiki/Eigenvalue ... eigenspace
So that would be direction and length of sheering?
Thanks for link.
- xsi_fanatic
- Posts: 283
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Re: XOcean
copy/paste it into the proper <workgroup -or- user\blah blah\>Application\bin\nt-x86-64 folder?
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: XOcean
I have neither a workgroup installed nor can I find an application folder in my user folder. There's AppData and Application Data but not the described application folder.
What am I missing here. Going berserk as I can't just pull the .dll into SI.
What am I missing here. Going berserk as I can't just pull the .dll into SI.
Re: XOcean
try creating a workgroup from the plugin manager and connect.
See if that nt-x86-64 folder is there in the workgroup.
copy the dll, restart SI. See if the ocean plugin shows up.
See if that nt-x86-64 folder is there in the workgroup.
copy the dll, restart SI. See if the ocean plugin shows up.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: XOcean
Hi,
Try to look into workgroups.
Even a simple one will really help to keep all your plugins, shaders and scripts together in one place.
Especially when running multiple versions of SI, it can get quite tedious finding that one plugin.
Like after 20min. of browsing the menu's, realizing it was installed in another version of SI..... ;)
With workgroups, you only have to reconnect it. And when not being used (or after testing something) just disconnect it and it will be gone after a reboot of SI.
rob
Try to look into workgroups.
Even a simple one will really help to keep all your plugins, shaders and scripts together in one place.
Especially when running multiple versions of SI, it can get quite tedious finding that one plugin.
Like after 20min. of browsing the menu's, realizing it was installed in another version of SI..... ;)
With workgroups, you only have to reconnect it. And when not being used (or after testing something) just disconnect it and it will be gone after a reboot of SI.
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: XOcean
hello,
a bit older that post, but the plugin still rocks.
but I am running into a problem I had some time ago - since I need the plugin again, the old question again
Can I control the height/Size/etc of the waves by a weightmap for example?
I cannot connect anything into the ports, always gives me the "context mismatch - Input COntext supported: per object - output context supported: per point of grid:polymesh" error.
Do I need to add an array or is there no way to modify the waves with a weight map for example?
That could give so much more realisem...
Edit the y-achse with an 3D-Scalar does not realy look so good...
a bit older that post, but the plugin still rocks.
but I am running into a problem I had some time ago - since I need the plugin again, the old question again
Can I control the height/Size/etc of the waves by a weightmap for example?
I cannot connect anything into the ports, always gives me the "context mismatch - Input COntext supported: per object - output context supported: per point of grid:polymesh" error.
Do I need to add an array or is there no way to modify the waves with a weight map for example?
That could give so much more realisem...
Edit the y-achse with an 3D-Scalar does not realy look so good...
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