Announcing Redshift - Biased GPU Renderer

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Redshift Renderer 2.5Author: Redshift Rendering Inc.
Version 2.5.32 updated Oct 3rd 2017 / Redshift continues to support the Softimage plugin, posting updates almost weekly. Version 2 added many new features including volumetrics (OpenVDB), nested dielectrics, a new BRDFS response, new SSS models, light baking and a new PBR based redshift material.

From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.

Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.

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ActionArt
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Re: Announcing Redshift - Biased GPU Renderer

Post by ActionArt » 26 Jun 2013, 15:37

I can second that. It is coming along VERY NICELY. This will be THE render engine to get when it comes out, no doubt. I'm so glad I got on the test team, it has been a great experience.

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Hirazi Blue
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Re: Announcing Redshift - Biased GPU Renderer

Post by Hirazi Blue » 26 Jun 2013, 15:46

Coming along nicely enough to leave its alpha state soon? I seem to recall someone commenting that calling it an alpha was somewhat false modesty anyway.
;)
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ActionArt
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Re: Announcing Redshift - Biased GPU Renderer

Post by ActionArt » 26 Jun 2013, 15:54

In some ways yes. I think it's because they're still adding features which technically still makes it alpha. There's a bit to go yet to get all the great stuff they have planned in the first release. Lots of work but going quickly.

Makes me realize just how pathetic the mentalray/AD integration is. It'll be 2050 before we get the current mr feature set integrated and by then nobody will care.

Thank the lucky stars for Redshift! It'll save us.

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Cacoman
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Re: Announcing Redshift - Biased GPU Renderer

Post by Cacoman » 27 Jun 2013, 09:37

Well as Action Art said, I believe it will come to beta after all the features supported by other render engines are there.

Although Redshift is lighting bolt fast compared to other renders to achieve the quality Redshift is delivering, they are still improving speed and attending our requests. Don't know how many hours a day this guys work, but it's insane.

I've seen some new (but old ;) ), faces in the group.

Maybe if you write them...
To create something that does not exist, to exist.

yashugan
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Re: Announcing Redshift - Biased GPU Renderer

Post by yashugan » 27 Jun 2013, 15:38

I also would like try it, but i suppose that if they decided a close number of tester, there is a reason. For shure, any way, i'll bought it. XSI need really something FASTER than the superslow mental ray.

I have only to wait. but looking other render time of develope i really ahve few hope to see it soon.
Any way my best wish!!!! Keep strong!

scaron
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Re: Announcing Redshift - Biased GPU Renderer

Post by scaron » 27 Jun 2013, 19:51

are there any alpha/beta testers of redshift here willing to answer these questions about the plugin integration with softimage?

they are almost all related IPR, or how interactive the scene updates from changes done by the user...
-if you have a large scene with many objects and you do a modeling change on one object, does the entire scene need to be reprocessed/exported?
-is instancing supported? through ICE?
-what happens when you do modeling changes to an object which is instanced?
-is there a fly through mode? ie. do you have to re export the scene every time the frame changes even if it is static?
-what happens if you import an softimage model from disk? does the entire scene need to be reprocessed/exported?

thanks!

doca
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Re: Announcing Redshift - Biased GPU Renderer

Post by doca » 28 Jun 2013, 03:13

I cant answer to all your questions but here is some info:
-I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), tons of instance models (none of them goes to xsi scene polycount), animated characters... I believe there is a few hundred millions of rendered polys, maybe even billion, all leafs with translucency... First frame is exported in a less than minute, all others take about 20-30 sec, and for every frame it takes new cache. Every frame has motion blur and dof enabled. Render time is about 1.5-4 minutes, without gi, about 2-6 with gi (brute force gi). It is rendered with GTX titan, but, I must say that render time is exactly the same on GTX 780, so thre is no need for titan. For those scenes memory consumption is about 1.3-1.5 gigabytes (again, no need for titan).
Hope, this helped.

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Draise
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Re: Announcing Redshift - Biased GPU Renderer

Post by Draise » 28 Jun 2013, 04:09

:-bd
Impressive results!

scaron
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Re: Announcing Redshift - Biased GPU Renderer

Post by scaron » 01 Jul 2013, 20:50

doca wrote:I cant answer to all your questions but here is some info:
-I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), tons of instance models (none of them goes to xsi scene polycount), animated characters... I believe there is a few hundred millions of rendered polys, maybe even billion, all leafs with translucency... First frame is exported in a less than minute, all others take about 20-30 sec, and for every frame it takes new cache. Every frame has motion blur and dof enabled. Render time is about 1.5-4 minutes, without gi, about 2-6 with gi (brute force gi). It is rendered with GTX titan, but, I must say that render time is exactly the same on GTX 780, so thre is no need for titan. For those scenes memory consumption is about 1.3-1.5 gigabytes (again, no need for titan).
Hope, this helped.
thanks for your response, but its too vague. if you start a render with the region (interactive preview) and you select and object and start doing modeling changes. does it take the same amount of time to start rendering as it did initially? or is it less? not interested in motion blur or depth of field. this is more a question about how tightly its integrated into softimage and how clever it is on interactive changes. i didn't want to bother the redshift guys directly, but i might have to message nicolas anyways.

thanks
s

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Draise
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Re: Announcing Redshift - Biased GPU Renderer

Post by Draise » 01 Jul 2013, 21:18

I've had some very immediate results with the Render Region preview. I found it almost more responsive than Mental Ray (obviuolsy because it's faster :p ) I found it very responsive. The only bug in that one was to make sure the render preview was set to "render current pass" when using multiple render engines and passes, because switching engines causes an SI error (not the render engine).
Also, node and shader intergration is almost seamless, with some added custom shader nodes to work with (but not too many). Most of what's there can be used without problems, from what I've tested.

I'm tempted to just buy some good CUDA cards and change the studio's workflow to Redshift! Indeed "Alpha" version is just being modest.... though I haven't tested it heavily just yet.

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Cacoman
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Re: Announcing Redshift - Biased GPU Renderer

Post by Cacoman » 01 Jul 2013, 21:24

Well the integration with Softimage is amazing. Imagine MR but Redshift.

The changes in the interactive preview are submitted at once. Sometimes I turn to look at the render preview and it's already done.

They have a progressive rendering mode. So if you turn this on, it works like the Fire from Maxwell but a lot faster.

For me Redshift once it has covered every aspect of Softimage is what MR should have be from a long, long time.

After modeling and animating and just before the lighting and shading process, I took a deep breath...

Redshift au contraire, is not only light speed but fun also!

And believe me when I make this statements. I've been working with Softimage since Softimage 3D 3.5

Cheers!!!!
To create something that does not exist, to exist.

Falam

Re: Announcing Redshift - Biased GPU Renderer

Post by Falam » 01 Jul 2013, 23:31

Is a Geforce Titan really beneficial over a 6xx/7xx series graphics cards, in terms of 3D and/or GPU rendering ? My conclusion is no.

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Cacoman
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Re: Announcing Redshift - Biased GPU Renderer

Post by Cacoman » 02 Jul 2013, 00:31

Well over the 6xx series the Titan renders faster.

Recent tests with the 780 I think, are rendering at the same speed of the Titan, according to one user.
To create something that does not exist, to exist.

Falam

Re: Announcing Redshift - Biased GPU Renderer

Post by Falam » 02 Jul 2013, 00:36

Titan and the 7xx series are almost identical in speed, you could go with one or the other, while the 6xx is next one down.

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Cacoman
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Re: Announcing Redshift - Biased GPU Renderer

Post by Cacoman » 02 Jul 2013, 00:58

In fact 5xx series are rendering faster than the 6xx
To create something that does not exist, to exist.

Falam

Re: Announcing Redshift - Biased GPU Renderer

Post by Falam » 02 Jul 2013, 01:07

Which card is best overall and which is strictly a arms race between two companies ? :)

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