I know this but not too much tutorial about it just one for Maya .... but functionality very closeBullit wrote:There is a Redshift forum in their website. You should found there any help.
But i tested it when it was in Beta and was very straightforward.
Announcing Redshift - Biased GPU Renderer
Plugins linking to this thread: (hide)
Redshift Renderer 2.5
Version 2.5.32 updated Oct 3rd 2017 / Redshift continues to support the Softimage
plugin, posting updates almost weekly. Version 2 added many new features including volumetrics (OpenVDB), nested dielectrics, a new
BRDFS response, new SSS models, light baking and a new PBR based redshift material.
From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.
Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.
From the company's website: Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Biased Rendering: Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Out-of-Core Architecture: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data. Proxies and Instances: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. [..] Follow the product link to continue reading.
Pricing information: Price is $500 for a node-locked or $600 for a floating license (5 lic. minimum for floating). Both options include 1 year of maintenance. For other options, see the purchase page.
author link: http://www.redshift3d.com / product page / download: ../viewforum/36/ / si-community announcement- and render tests thread
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Announcing Redshift - Biased GPU Renderer
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Announcing Redshift - Biased GPU Renderer
RedShift 2.5.70+ does not support older SoftImage versions anymore.
(source : https://www.redshift3d.com/forums/viewt ... 15/#120263 )
It is a mess that nobody could buy a 2015 anymore ... so i stick with my 2012 and <2.5.70.
It's sad - but this is just one more point that forces me to try other software ... again ... without luck ...
(source : https://www.redshift3d.com/forums/viewt ... 15/#120263 )
It is a mess that nobody could buy a 2015 anymore ... so i stick with my 2012 and <2.5.70.
It's sad - but this is just one more point that forces me to try other software ... again ... without luck ...
Re: Announcing Redshift - Biased GPU Renderer
Well it was inevitable. I still don't have an heir to Softimage, i'll wait to see what Maxon does with next R20 which everyone has high expectations for and if i don't see an improvement and a clear path i'll go for Blender, it implies certainly drawing down my activities in DCC and going more for Real time with Unreal , 3D Printing and so on.
Re: Announcing Redshift - Biased GPU Renderer
Well...Looks like the game is over
(from RS forum)
"Today, Nic responded to a few posts (and some emails, too) related to XSI support. Our plan is to add custom AOVs and per-light AOV support to XSI. But, I’m afraid, these two features will mark THE END of Redshift’s support for XSI.."
(from RS forum)
"Today, Nic responded to a few posts (and some emails, too) related to XSI support. Our plan is to add custom AOVs and per-light AOV support to XSI. But, I’m afraid, these two features will mark THE END of Redshift’s support for XSI.."
Re: Announcing Redshift - Biased GPU Renderer
its so hilarious and tragic to me that up to now there is no alternative to softimage if not houdini + cinema4d. Maya and 3ds max are an insult to users in my opinion, i've tried so many times to do stuff in these softwares and its just beyond idiocy. But whatever, it is like it is.
I dont think i'll ever move away from Softimage, its still way too capable of doing things to be abandoned. If you count the features maya and max got since Softimage EOL, its basically nothing, Softimage is at the same level if not better.
Houdini and C4d on the other hand they are another beast totally in my opinion.
I'll stick with Softimage + Redshift and Maxwell Render. f@ck autodesk.
I dont think i'll ever move away from Softimage, its still way too capable of doing things to be abandoned. If you count the features maya and max got since Softimage EOL, its basically nothing, Softimage is at the same level if not better.
Houdini and C4d on the other hand they are another beast totally in my opinion.
I'll stick with Softimage + Redshift and Maxwell Render. f@ck autodesk.
Re: Announcing Redshift - Biased GPU Renderer
Blender animation nodes is probably the nearest we have to ICE
https://blenderartists.org/t/addon-anim ... 22676/3188
https://blenderartists.org/t/addon-anim ... 22676/3188
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Announcing Redshift - Biased GPU Renderer
It seems Maxwell stop dev for SI ?
Completly agree about Autof@ck or Autode$k
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Announcing Redshift - Biased GPU Renderer
Yeah but you just use the 3.2 exporter, once you have the mxs you open it with the newest Maxwell Studio in this case 4.2, its just a matter of organization, altho when i use maxwell scenes are usually not giant, its pretty easy to export things.
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