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 Post subject: Re: Motion Tools 1.0
PostPosted: 30 Jul 2012, 14:54 
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angelous4x wrote:
SelectObj "PolyIsland_Control", , True
DeleteObj "PolyIsland_Control"
SelectObj "polymsh", , True


From your log I can see PolyIsland_Control (the pointcloud) was deleted. This should not be done...
You gave to create intace from islands and with PolyIsland_Control selected run "Simulate Always"

The "****Cycke breaking point" thing wont go away, but it seems to be no biggy :)

hope it works for you now

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 Post subject: Re: Motion Tools 1.0
PostPosted: 30 Jul 2012, 14:56 
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NNois wrote:
PS: LK Lightning do MB do it so i've looked at it but i don't find this stuff in the tree


thats how I want to implement it, as invisible to the user as possible :D
I should check LK Lightning, thanks for the tip

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 Post subject: Re: Motion Tools 1.0
PostPosted: 01 Aug 2012, 06:58 
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Joined: 30 Jul 2012, 23:31
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Location: Curitiba - PR - Brasil
Hello Gustavo, thank you again for this addon.
Have one question, is there a way to change the pivot position of the elements, when using the create instances from islands?

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 Post subject: Re: Motion Tools 1.0
PostPosted: 01 Aug 2012, 13:50 
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Hi Giorgio! The base shapes (cube, cone, sphere, etc...) cant have theyre pivot change, but you can just enable instancing and use a custom shape (cube, cone, sphere, etc...) with a modified pivot.
As for instances from islands, this cannot be done, yet... but it has already been added in the to-do list :D

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 Post subject: Re: Motion Tools 1.0
PostPosted: 02 Aug 2012, 20:11 
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First off, ^:)^ thank you so much for for creating and sharing this tool. It has been very easy for me to get non-tecnical artists who have barely touched Softimage to make some great looking stuff using 'Motion Tools'.
FYI: I did, however, have to hack in the version 0.4 "Modify and Modulate Particles Orientation" into the "Modify Transform" In order to get the Additive option to work properly.


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 Post subject: Re: Motion Tools 1.0
PostPosted: 04 Aug 2012, 18:28 
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Hey i.animator, great to hear that :) do you have any images you can share?
Good thing ice is open for hacks, what exactly was the problem? Is it fixed in v. 1.0?

Cheers

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 Post subject: Re: Motion Tools 1.0
PostPosted: 06 Aug 2012, 21:42 
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I'll talk to the studio owner about sharing out the imagery after the project has gone public. But long and short we were able to do Kaleidoscope style imagery with products really easily.

As far as being fixed in 1.0, that is where the problem showed up. I had to take some elements out of the 0.4 compound and splice them into the 1.0 version. I'd be happy to share the altered compound back to you, if you'd like. It is the least that I could do for you for your generosity.


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 Post subject: Re: Motion Tools 1.0
PostPosted: 03 Sep 2012, 00:03 
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Joined: 30 May 2010, 22:54
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Thanks a lot Gustavo :)

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 Post subject: Re: Motion Tools 1.0
PostPosted: 03 Sep 2012, 01:42 
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Nizar: You are welcome :)

i.animatior: Thanks for poiting out, other people have reported this, Ive fixed it and re-uploaded the code (a while ago actually)... without changing the version number, which I know, is a bad practice :p

If anybody still has problems with rotations, please report :)

cheers

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 Post subject: Re: Motion Tools 1.0
PostPosted: 03 Sep 2012, 11:18 
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Location: Germany
thank you very much gustavo! :)
as a cinema4d user ( Mograph) this great addon is much appreciated!


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