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 Post subject: Re: Motion Tools 1.0
PostPosted: 26 Jul 2012, 23:02 
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Joined: 19 Mar 2010, 00:38
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Location: St. Thomas, Ontario
Good work Gustavoeb, very nice tool, i'm glad you finished it.

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 Post subject: Re: Motion Tools 1.0
PostPosted: 27 Jul 2012, 00:35 
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TwinSnakes007 wrote:
:D 8-}
Thanks so much for this. I'll be using this in my testing of the Mitsuba exporter. Its gonna be super-easy to setup particle test scenes now.


Cool :)
Post us some images when you do ;)

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 Post subject: Re: Motion Tools 1.0
PostPosted: 27 Jul 2012, 09:26 
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Joined: 16 Apr 2010, 23:14
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As an ex Cinema 4D user I find this great cause I have missed Mograph module:) Thank you Gustavoeb.

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Last edited by gaboraa on 28 Jul 2012, 10:26, edited 1 time in total.

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 Post subject: Re: Motion Tools 1.0
PostPosted: 27 Jul 2012, 13:07 
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Location: Greece
Looks great. Well done and thank you.

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 Post subject: Re: Motion Tools 1.0
PostPosted: 27 Jul 2012, 14:38 
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Joined: 25 Jun 2009, 23:35
Posts: 238
Thanks a lot, also for the tutorial video and documentation, much appreciated!


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 Post subject: Re: Motion Tools 1.0
PostPosted: 28 Jul 2012, 02:39 
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Joined: 17 Aug 2010, 11:21
Posts: 346
This has come long way. I applaud your effort, Gustavo.


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 Post subject: Re: Motion Tools 1.0
PostPosted: 28 Jul 2012, 18:08 
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Joined: 02 Aug 2011, 11:43
Posts: 51
billion thnx sir Gustavo


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 Post subject: Re: Motion Tools 1.0
PostPosted: 30 Jul 2012, 05:33 
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Joined: 06 Nov 2011, 06:24
Posts: 68
i been looking at the progression of your tool, and i got to say well done. this is going to be fun.
C4d Mo_graph who?


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 Post subject: Re: Motion Tools 1.0
PostPosted: 30 Jul 2012, 06:23 
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Joined: 06 Nov 2011, 06:24
Posts: 68
i have a small error while trying to do a simulated ice tree. not sure why i get it. when i select the texts like in your video, i then apply the create instances from islands, then simulate always. and i get theses warning and errors.
not sure what the problem might be.


SelectObj "PolyIsland_Control", , True
DeleteObj "PolyIsland_Control"
SelectObj "polymsh", , True
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [InstanceShapeNode 6].rbdtype
mTools_CreatePolyIslandControl 0
' WARNING : 3000 - **** Cycle breaking point polymsh.polymsh.secondaryshapemarker
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICEtree
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICETree1
' WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
' WARNING : 3000 - **** Cycle breaking point polymsh.polymsh.secondaryshapemarker
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICEtree
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICETree1
' WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
' ERROR : 2000 - Argument 0 (PresetObj) is invalid
' ERROR : 2027-EDIT-AddICENode - Traceback (most recent call last):
' File "<Script Block 2>", line 311, in mTools_CreateSimulationFramework_Execute
' xsi.AddICENode("$XSI_DSPRESETS\\ICENodes\\SimulateBulletRigidBodiesNode.Preset", oICEtree)
' File "<COMObject Application>", line 2, in AddICENode
' COM Error: Invalid preset argument, cannot load $XSI_DSPRESETS\ICENodes\SimulateBulletRigidBodiesNode.Preset - [line 310 in C:\Users\d20\Autodesk\Softimage_2012_SP1\Addons\MotionTools\Application\Plugins\mTools_ICEFlow_Plugin.py]
' ERROR : OLE error 0x80020101
mTools_CreateSimulationFramework 0
' ERROR : Traceback (most recent call last):
' File "<Script Block 2>", line 161, in ICEFlow_CreateSimulation_Callback
' if oTmp == "Simulate Always": xsi.mTools_CreateSimulationFramework(0)
' File "<COMObject Application>", line 2, in mTools_CreateSimulationFramework
' COM Error: Exception occurred. (0x-7ffdfff7) - [line 160 in C:\Users\d20\Autodesk\Softimage_2012_SP1\Addons\MotionTools\Application\Plugins\mTools_ICEFlow_Plugin.py]


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 Post subject: Re: Motion Tools 1.0
PostPosted: 30 Jul 2012, 09:26 
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Joined: 09 Jun 2009, 20:33
Posts: 147
gustavoeb wrote:
This is a good time to put this up the priority list and find a decent workaround for the time being... thanks for bumping on this :)


Yes, bouuuh MentalRay... PS: LK Lightning do MB do it so i've looked at it but i don't find this stuff in the tree, maybe it's hard coded...


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