Motion Tools 1.0

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Motion Tools 1.1Author: Gustavo Eggert Boehs
Project moved to GitHub in Jul 2017 --- Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup:motiontools.zip
Motion Tools 1.1Author: Gustavo Eggert Boehs
Updated September 2012 to support polygon island pivots/rotation fixes. Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup: motiontools.zip

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Ramon
Posts: 111
Joined: 19 Aug 2010, 22:47

Re: Motion Tools 1.0

Post by Ramon » 18 Apr 2013, 08:09

work well!
will be nice to add random values to transform compound, string effect, delay and modify transform from local polygons axis

mdonovan
Posts: 7
Joined: 21 Jun 2011, 18:47

Re: Motion Tools 1.0

Post by mdonovan » 06 Jul 2013, 13:01

Hey Guys ... I am having trouble with 'Simulate when triggered"

Here are my steps

1. Get-Primative-Grid
2. Increase the grid subdivisions to 24
3. Get-Primative-Control Object-Wave
4. Select the Grid
5. Deform-Wave (pick wave controller)

5. Select Grid
6. ICE-Particles-Create-Motion Tools-Instance Array on Geometry-At Vertices
7. Change initial shape to spheres and size to .1

At this point everything is working great. The particles are following the wavy motion of the grid vertices.

8. Create-Motion Tools-Simulate-Simulate when Triggered

(Now the particles no longer follow the grid ... they are stuck ) If I trigger the state the simulation will begin as expected ... but the state 0 particles are no longer following the deformation on the grid.

any thoughts ???

angelous4x
Posts: 133
Joined: 06 Nov 2011, 05:24
Location: new York
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Re: Motion Tools 1.0

Post by angelous4x » 08 Jul 2013, 00:10

is there a simulation stack? you might need to put it up there

mdonovan
Posts: 7
Joined: 21 Jun 2011, 18:47

Re: Motion Tools 1.0

Post by mdonovan » 08 Jul 2013, 00:12

I figured it out after some work .. I had to reset my init location at state zero along with various other init props.

Anyway ... its working now =) I think .

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gustavoeb
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Joined: 21 Jul 2010, 00:33
Skype: gustavoboehs

Re: Motion Tools 1.0

Post by gustavoeb » 20 Jan 2014, 02:41

A very minor update is up. Thanks to Alan Eddie a little bug regarding global rotation transforms was found, just a case of regression.

The links in the site are update to version 1.1.1

http://www.gustavoeb.com.br/mtools

ps: sorry I am away from this project and cant cook anything but bigfixes... :/
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

Letterbox
Posts: 391
Joined: 17 Jun 2009, 14:49

Re: Motion Tools 1.0

Post by Letterbox » 20 Jan 2014, 15:22

Thanks for keeping it updated.

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