Motion Tools 1.0

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Motion Tools 1.1Author: Gustavo Eggert Boehs
Project moved to GitHub in Jul 2017 --- Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup:motiontools.zip
Motion Tools 1.1Author: Gustavo Eggert Boehs
Updated September 2012 to support polygon island pivots/rotation fixes. Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. The idea is to create a workflow for the creation, distribution and animation of instances as intuitive as the ones found in comercial solutions. Since it is created ontop of ICE the tools have speed and combustibility considerably superior to similar solutions.

Demo video available here. For demos of the previous beta versions, see here vor v0.1, here for v0.2 and here for v0.3.

local backup: motiontools.zip

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omidkurd
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Re: Motion Tools 1.0

Post by omidkurd » 28 Jul 2012, 18:08

billion thnx sir Gustavo

angelous4x
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Re: Motion Tools 1.0

Post by angelous4x » 30 Jul 2012, 05:33

i been looking at the progression of your tool, and i got to say well done. this is going to be fun.
C4d Mo_graph who?

angelous4x
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Re: Motion Tools 1.0

Post by angelous4x » 30 Jul 2012, 06:23

i have a small error while trying to do a simulated ice tree. not sure why i get it. when i select the texts like in your video, i then apply the create instances from islands, then simulate always. and i get theses warning and errors.
not sure what the problem might be.


SelectObj "PolyIsland_Control", , True
DeleteObj "PolyIsland_Control"
SelectObj "polymsh", , True
' WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [InstanceShapeNode 6].rbdtype
mTools_CreatePolyIslandControl 0
' WARNING : 3000 - **** Cycle breaking point polymsh.polymsh.secondaryshapemarker
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICEtree
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICETree1
' WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
' WARNING : 3000 - **** Cycle breaking point polymsh.polymsh.secondaryshapemarker
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICEtree
' WARNING : 3000 - Cycle through PolyIsland_Control.pointcloud.ICETree1
' WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE SPECIFIED GRAPH
' ERROR : 2000 - Argument 0 (PresetObj) is invalid
' ERROR : 2027-EDIT-AddICENode - Traceback (most recent call last):
' File "<Script Block 2>", line 311, in mTools_CreateSimulationFramework_Execute
' xsi.AddICENode("$XSI_DSPRESETS\\ICENodes\\SimulateBulletRigidBodiesNode.Preset", oICEtree)
' File "<COMObject Application>", line 2, in AddICENode
' COM Error: Invalid preset argument, cannot load $XSI_DSPRESETS\ICENodes\SimulateBulletRigidBodiesNode.Preset - [line 310 in C:\Users\d20\Autodesk\Softimage_2012_SP1\Addons\MotionTools\Application\Plugins\mTools_ICEFlow_Plugin.py]
' ERROR : OLE error 0x80020101
mTools_CreateSimulationFramework 0
' ERROR : Traceback (most recent call last):
' File "<Script Block 2>", line 161, in ICEFlow_CreateSimulation_Callback
' if oTmp == "Simulate Always": xsi.mTools_CreateSimulationFramework(0)
' File "<COMObject Application>", line 2, in mTools_CreateSimulationFramework
' COM Error: Exception occurred. (0x-7ffdfff7) - [line 160 in C:\Users\d20\Autodesk\Softimage_2012_SP1\Addons\MotionTools\Application\Plugins\mTools_ICEFlow_Plugin.py]

NNois
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Re: Motion Tools 1.0

Post by NNois » 30 Jul 2012, 09:26

gustavoeb wrote:This is a good time to put this up the priority list and find a decent workaround for the time being... thanks for bumping on this :)
Yes, bouuuh MentalRay... PS: LK Lightning do MB do it so i've looked at it but i don't find this stuff in the tree, maybe it's hard coded...

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 30 Jul 2012, 14:54

angelous4x wrote:SelectObj "PolyIsland_Control", , True
DeleteObj "PolyIsland_Control"
SelectObj "polymsh", , True
From your log I can see PolyIsland_Control (the pointcloud) was deleted. This should not be done...
You gave to create intace from islands and with PolyIsland_Control selected run "Simulate Always"

The "****Cycke breaking point" thing wont go away, but it seems to be no biggy :)

hope it works for you now
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 30 Jul 2012, 14:56

NNois wrote:PS: LK Lightning do MB do it so i've looked at it but i don't find this stuff in the tree
thats how I want to implement it, as invisible to the user as possible :D
I should check LK Lightning, thanks for the tip
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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GiorgioAdolfoKrenkel
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Re: Motion Tools 1.0

Post by GiorgioAdolfoKrenkel » 01 Aug 2012, 06:58

Hello Gustavo, thank you again for this addon.
Have one question, is there a way to change the pivot position of the elements, when using the create instances from islands?

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 01 Aug 2012, 13:50

Hi Giorgio! The base shapes (cube, cone, sphere, etc...) cant have theyre pivot change, but you can just enable instancing and use a custom shape (cube, cone, sphere, etc...) with a modified pivot.
As for instances from islands, this cannot be done, yet... but it has already been added in the to-do list :D
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

i.animator
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Re: Motion Tools 1.0

Post by i.animator » 02 Aug 2012, 20:11

First off, ^:)^ thank you so much for for creating and sharing this tool. It has been very easy for me to get non-tecnical artists who have barely touched Softimage to make some great looking stuff using 'Motion Tools'.
FYI: I did, however, have to hack in the version 0.4 "Modify and Modulate Particles Orientation" into the "Modify Transform" In order to get the Additive option to work properly.

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 04 Aug 2012, 18:28

Hey i.animator, great to hear that :) do you have any images you can share?
Good thing ice is open for hacks, what exactly was the problem? Is it fixed in v. 1.0?

Cheers
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

i.animator
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Re: Motion Tools 1.0

Post by i.animator » 06 Aug 2012, 21:42

I'll talk to the studio owner about sharing out the imagery after the project has gone public. But long and short we were able to do Kaleidoscope style imagery with products really easily.

As far as being fixed in 1.0, that is where the problem showed up. I had to take some elements out of the 0.4 compound and splice them into the 1.0 version. I'd be happy to share the altered compound back to you, if you'd like. It is the least that I could do for you for your generosity.

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Nizar
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Re: Motion Tools 1.0

Post by Nizar » 03 Sep 2012, 00:03

Thanks a lot Gustavo :)

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gustavoeb
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Re: Motion Tools 1.0

Post by gustavoeb » 03 Sep 2012, 01:42

Nizar: You are welcome :)

i.animatior: Thanks for poiting out, other people have reported this, Ive fixed it and re-uploaded the code (a while ago actually)... without changing the version number, which I know, is a bad practice :p

If anybody still has problems with rotations, please report :)

cheers
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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useruser
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Re: Motion Tools 1.0

Post by useruser » 03 Sep 2012, 11:18

thank you very much gustavo! :)
as a cinema4d user ( Mograph) this great addon is much appreciated!

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Nizar
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Re: Motion Tools 1.0

Post by Nizar » 03 Sep 2012, 12:03

It's me, or if I slice polygon into polygons island cannot assign texture?

How can export the animation? I'm used to rendering on blender or modo.

angelous4x
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Re: Motion Tools 1.0

Post by angelous4x » 08 Sep 2012, 04:14

Hey every one.

i can't seem to get "modify by linear steps" local rotation.
works fine with the global rotation. but not local rotation.

any idea why. might i be doing something wrong.

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