aaOcean open sourced...
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aaOcean Suite
The Open Source aaOcean Suite is a collection of Softimage ICE nodes and a mental
ray shaders that implements Jerry Tessendorf's paper on simulating ocean waves, which
is currently the most widely used method for open water ocean surfacemodeling being
used in the industry.
This particular implementation presents itself as a 3D deforming grid inside Softimage, which then becomes the source of vector displacement map sequences that are sent to Mental Ray for final rendering. One of the benefits of using this approach is that it opens up the possibility of making other 3D objects inside Softimage react with the ocean grid via ICE. Another benefit is the speed that it brings in setting up your ocean right inside Softimage on a low resolution ocean grid to set basic paramters like wave height and speed, rather than rendering a sequence of images in Mental Ray. Works nicely in conjunction with Werner Ziemerink's Wave Curl.
local backup: aaocean.zip
This particular implementation presents itself as a 3D deforming grid inside Softimage, which then becomes the source of vector displacement map sequences that are sent to Mental Ray for final rendering. One of the benefits of using this approach is that it opens up the possibility of making other 3D objects inside Softimage react with the ocean grid via ICE. Another benefit is the speed that it brings in setting up your ocean right inside Softimage on a low resolution ocean grid to set basic paramters like wave height and speed, rather than rendering a sequence of images in Mental Ray. Works nicely in conjunction with Werner Ziemerink's Wave Curl.
local backup: aaocean.zip
author site: http://www.amaanakram.com / download: /?page_id=131 / si-community thread / repository @bitbucket.com
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Re: aaOcean open sourced...
I'm not having any luck getting it to show up in the menu either, but I don't have any errors. Everything seems to be loading fine. I tried manually applying an aaOcean ICE node in an ICE Tree, and piping it into a Set Point Position node, but that just made the mesh disappear entirely...
Re: aaOcean open sourced...
>I have nothing coming up on my GET>PROPERTY menu..
that is legacy workflow, and you might have seen it in the documentation you linked to that is no longer linked from my main website. Please ignore any documentation that is not linked to from my main website.
It's been two years now since it was removed, but you might have found it via google.
Please see the sample scenes to see how to play with ocean shaders/deformer. They are quite simple to pick up.
that is legacy workflow, and you might have seen it in the documentation you linked to that is no longer linked from my main website. Please ignore any documentation that is not linked to from my main website.
It's been two years now since it was removed, but you might have found it via google.
Please see the sample scenes to see how to play with ocean shaders/deformer. They are quite simple to pick up.
- sirdavid32
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Re: aaOcean open sourced...
Hi everyone!
I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\
But softimage can´t find neither the shader nor it deforms the sample scene.
What else am I missing to install? I´m using softimage sp2 2014.
Please help.
Thanks.
I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\
But softimage can´t find neither the shader nor it deforms the sample scene.
What else am I missing to install? I´m using softimage sp2 2014.
Please help.
Thanks.
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Re: aaOcean open sourced...
Did you reboot Soft? are you using the correct version?
- sirdavid32
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Re: aaOcean open sourced...
I finally got it working. Made the workgroup appropiately.
Now I´d like to know how to generate foam, and how to use it with arnold renderer.
Cheers.
Now I´d like to know how to generate foam, and how to use it with arnold renderer.
Cheers.
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Re: aaOcean open sourced...
Hey Amaan,
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Re: aaOcean open sourced...
That's the kind of thing that I'd be more than happy to help crowdfund, if Amaan was willingPitcher wrote:Hey Amaan,
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Re: aaOcean open sourced...
Me too!
Re: aaOcean open sourced...
im in need of using this plugin for a project and having an hard time rendering out the images as vector displacement maps.
there is a node aaOceanDataShader which has a file output "write shader data" option, but nothing gets saved to disk.
Last time i used aaOcean was the first iteration which had a very different workflow, anyone would be able to help?
there is a node aaOceanDataShader which has a file output "write shader data" option, but nothing gets saved to disk.
Last time i used aaOcean was the first iteration which had a very different workflow, anyone would be able to help?
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Re: aaOcean open sourced...
In my case, I had to do a region-rendering to get the output.
A file was created each time the frame was advanced while region-rendering
Also, it's better to add textures to Shadows and Photons so that the render doesn't look weird.
A file was created each time the frame was advanced while region-rendering
Also, it's better to add textures to Shadows and Photons so that the render doesn't look weird.
Re: aaOcean open sourced...
can you please share that scene? for some reasons i can not have any data written to disk.
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Re: aaOcean open sourced...
I don't know if it's helpful or not.
- Attachments
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- aaOcean_test.zip
- (224.16 KiB) Downloaded 137 times
Re: aaOcean open sourced...
yeah thanks a lot, but it doesnt work, idk whats going on. It doesnt write the output on disk.
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Re: aaOcean open sourced...
1) Open the downloaded file.
2) Specify the folder to save aaOceanDataShader's exr.
3) Region-rendering in the mental ray
If this doesn't work, I don't know what's causing it.
It may be that the installation is incorrect and the shader is giving an error.
2) Specify the folder to save aaOceanDataShader's exr.
3) Region-rendering in the mental ray
If this doesn't work, I don't know what's causing it.
It may be that the installation is incorrect and the shader is giving an error.
Re: aaOcean open sourced...
Maybe double check write permissions in the output folder?
Re: aaOcean open sourced...
when i drag a render region this warning pops up
"' WARNING : PHEN 0.5 25 MB warn : [aaOcean Shader] Shader's Transform input is zero. Using Identity instead
' WARNING : PHEN 0.5 26 MB warn : [aaOcean Shader] Foam Min/Max mismatch. Please set the Foam Min/Max values in foam shader to Min: 0.429399, Max: 1.733000
"
but idk if that is the issue, the permission in the output folder is fine since its writing the normal render files i think there is some issue with the installation of the plugin.. idk.
"' WARNING : PHEN 0.5 25 MB warn : [aaOcean Shader] Shader's Transform input is zero. Using Identity instead
' WARNING : PHEN 0.5 26 MB warn : [aaOcean Shader] Foam Min/Max mismatch. Please set the Foam Min/Max values in foam shader to Min: 0.429399, Max: 1.733000
"
but idk if that is the issue, the permission in the output folder is fine since its writing the normal render files i think there is some issue with the installation of the plugin.. idk.
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